Arturs 1,047 Posted October 24 Dragon x500 will launch on October 26th, but this update will be for all servers! MUX items stock exchange. A new system which resolves a lot of current problems with the items. Right now we have 14 different classes. Some of them are more popular, some less. But items are dropping for everyone, and items with the same grade and options can have a big difference in the price on the market. A lot of items are sold to the NPC because they are useless. Welcome - Items stock exchange! This system gives you an opportunity to sell excellent set items and shields to the items stock exchange and receive points for it. For these points, you will be able to choose any set items/shield in any class and receive a new item with random luck and random 1-3 options. The feature of this system is not only of this. Price on selling and buying items will change in real-time, depending on sales and purchase demand. Example: Players sell Dragon items 100 times but buy them 200 times. The price of buying increased by 50% Players sell Sate items 100 times but buy them 30 times. The price of buying decreased by 70% This system launch date is currently unknown. For more about this system, you can read here. Big rework of the MUUN system. Now all muuns are tradable, have levels, and only valuable options - increase maximum damage and increase defense. Digits on muuns have been modified, to balance these 2 options, because before the attack muuns were too powerful, while the defense muuns weren't. Now all muuns will drop with level 1 and can be upgraded to level 5. The "evolved" version of the muuns will have the same options as level 5 muun. Receive "Evolved" version of muun you can via "Skin service". All pets starting from now will drop in the 2nd group of the lottery.We take all zen muuns, and pay 4kkk zen on your virtual zen vault for each of them. This is a necessary action to improve the muun system and we hope, that you understand this step. Detailed information about the reworked MUUN's system you can read here. Reworked of the default ancient sets. Most of them were removed, others have been modified and some of them are absolutely new. All sets will be an excellent choice for the game start, especially C tier, which can be a good alternative for a long PvE play. For more information about changes, you can read here. Changes in the additional options for excellent sets and shields. Now +all stats option will be on level +14, +HP option on the +15. +Defense option was removed. Reason for removal - too much defense, especially on the high-tier sets, because sets themselves give pretty much defense, especially with a full set bonus on +15, which gives an extra 30% of the defense. Also changes in the reflect option. Now it will be 2% instead of 4%. And socket sets 4% instead of 6%. During our test, we noticed, that sets with reflect option and without it changing the situation upside down. 2% is the golden middle, where it is still very good, but not insanely powerful. No worries, Excellent sets are still a good decision. Temporally 4% reflect on Sega server has been returned. After balance check reflect will be returned to the 2% Nice news for the Prime server players. Prime servers receive an achievement system, which we're using on the Sega. Now starting from 100 points you can earn prizes. The more pleasant moment is that Prime players can now receive all of these rewards if they already have more than 100 points. Classes MG, DL, RF & GL now have the same stats count, as other classes. Also, the Prime quest system now is the same, as on Sega. Please set up your stats once over. Also on the Prime server, we've reworked the balance in PvE and PvP a bit. Now the situation must be better. Changes in balance will be uploaded in live time mode due this week. Good news for new players of the Prime and Sega servers. Dynamic experience has been removed, and majestic experience now is boosted up x2. An extra benefit for new Prime players - a reduced amount of monsters in the quest system. This will help you to catch up with old players. Fenrir rework. I think all players can agree, that Fenrir's creation system is boring and nervous. Crywolf becomes a place, where players leave their twinks characters, and after time Fenrir's value drops down. Also who likes to lose everything on the last step with a 30% chance? Here is the resolution for both problems. First of all - Crywolf becomes a PK-free map and now there will be only 5 spots around the fortress. Hero scout and the werewolf will spawn around the whole map and will be like mini-bosses, from which you will obtain only Fenrir ingredients. This will encourage active players to farm it in real-time but also leave an opportunity for all players to farm it and make their own fenrirs or sell parts to other players. The second changes - success rates. Previous 70% - 50% - 30% changes to the 40% - 60% - 80%. Most important steps now have higher success rate. For the end, some extra changes and fixes: /ware command time reduced to 3 seconds. Removed majestic PvE circles. Now spots will be much less lags. Self Defense getting activated in unexpected situations preventing normal PvP flow. Gremory case sometimes does not open after the Personal Store transaction. The disabled visual effect of selected skills/buffs during the Chaos Castle event to prevent targeting abuse in PvP. Punish in PvE now has a 1-second cooldown. This will prevent situations when characters can use weak but very speedful skills and take bosses just because of the provoke of the "punishment" option. Please run your launcher to receive auto-update and see all in-game changes. If you have a problem with the launcher, please use Patcher to upgrade the client manually. 4 1 Quote Share this post Link to post Share on other sites
mokus 55 Posted October 24 It's just wonderful Quote Share this post Link to post Share on other sites
dainq6564 3 Posted October 24 50 minutes ago, Arturs said: Prime servers receive an achievement system, which we're using on the Sega. Bad news in high-rate server. :| Quote Share this post Link to post Share on other sites
Arturs 1,047 Posted October 24 11 minutes ago, dainq6564 said: Bad news in high-rate server. :| why? Quote Share this post Link to post Share on other sites
r0l1x 3 Posted October 24 Spending around 25kkk for zen Muun and receiving now, just 2kkk. Fair enough... Quote Share this post Link to post Share on other sites
Positive 122 Posted October 24 5 minutes ago, r0l1x said: Spending around 25kkk for zen Muun and receiving now, just 2kkk. Fair enough... no one hunting zen muuns, cmon bro Quote Positive Share this post Link to post Share on other sites
guseynov 4 Posted October 24 BK was already a low damager, due to reflex he somehow won during PvP. Now you cut it and didn't add dmg. What to do with BK in the game now except sweel? 1 2 Quote - Each of us is the SONS of our own deeds... Share this post Link to post Share on other sites
zpepiroth 4 Posted October 24 55 minutes ago, Positive said: no one hunting zen muuns, cmon bro yea. spent 30kkk at least to get 1 muun. no biggie Quote Share this post Link to post Share on other sites
ma4o0 13 Posted October 24 I wanna say big thanks for a achievment prize.its will help more For update im think its great update. Im not love only one thing.and its exe def remove.other changes is ok. Stats too.😀 1 Quote Share this post Link to post Share on other sites
Shade 64 Posted October 24 Looks like a nice update :) Gold lion is meant to have +500 stats removed also? No biggie just checking. Also how do we trade muun now? 1 Quote Share this post Link to post Share on other sites
luxrio1 20 Posted October 25 Friendly reminder... Your last words were to wait for this exact update.. Nothing i mentioned in my Post was looked at nor changed or Balanced.. Read my words again, i neuer asked for a buff i asked for adjusting Classes that only profits on max stats servers like Prime. On Sega RF and i believe many other classes with the Same Problem suffer couz of Statpoints x Formulas x Requiements for Skill usage, weapons Armors etc. Overall change with Set +13 beeing useless... no comment to that.. now we are forced to make +15 and cant even go to events with +13 Sets.. anyway. Try to get my Point ok my last Post pls and i beg you.. dont Tell me you tested RF on Sega.. you can ask whole Sega Server that i tested RF full time and wasted alot of Bons. I wont Write here about Prime Situation thats a whole other Story.. Ty. 1 1 Quote Share this post Link to post Share on other sites
Arturs 1,047 Posted October 25 Balance changes aren't final. They will appear in live-time mode during this/next week. First for Prime, next for Sega. Need a bit of time to resolve it, please be patient. Of course, i can understand your feelings, Releasing an update without fully testing it - not cool. But we didn't have any other way. We already moved the date of launch a few times, to complete everything that we want. Next time we will try to not make so many things in one update, so we will have more time to test all properly. 4 1 Quote Share this post Link to post Share on other sites
Arturs 1,047 Posted October 25 Temporally 4% reflect on Sega server has been returned. After balance check reflect will be returned to the 2% 1 1 Quote Share this post Link to post Share on other sites
dainq6564 3 Posted October 26 On 10/25/2023 at 12:31 AM, Arturs said: why? why we need to reach higher achievement? when all rewards can be bought by bonus. The easy way to get bonus in high-rate server is running reset you know. if you limit the achievement at 100. I pretty sure there is no one need to complete their achievement. So, now in the Prime server the competition in achievement isn't more important. Quote Share this post Link to post Share on other sites
Devil 228 Posted October 26 3 hours ago, dainq6564 said: why we need to reach higher achievement? when all rewards can be bought by bonus. The easy way to get bonus in high-rate server is running reset you know. if you limit the achievement at 100. I pretty sure there is no one need to complete their achievement. So, now in the Prime server the competition in achievement isn't more important. sure, u can always buy something IF U HAVE MANY BONUSES. But there r players who doesn't want to spend money for a game and trying hard to get some bonuses. This achievement rewards are good opportunity for them to get free items like Red Fenrir (which they have to farm with 10s of alts to get even Broken Horn), TOCA's, bonuses, wcoins, RUUD and even Garuda Feather. So do not judge the things only one sided. Quote Share this post Link to post Share on other sites
-TheEnd- 69 Posted October 26 Also dont forget about newcomers. More ez to start and play. 1 Quote Share this post Link to post Share on other sites
Demolus 67 Posted October 26 On 10/24/2023 at 6:28 PM, Arturs said: Fenrir rework. I think all players can agree, that Fenrir's creation system is boring and nervous. Crywolf becomes a place, where players leave their twinks characters, and after time Fenrir's value drops down. Also who likes to lose everything on the last step with a 30% chance? Here is the resolution for both problems. First of all - Crywolf becomes a PK-free map and now there will be only 5 spots around the fortress. Hero scout and the werewolf will spawn around the whole map and will be like mini-bosses, from which you will obtain only Fenrir ingredients. This will encourage active players to farm it in real-time but also leave an opportunity for all players to farm it and make their own fenrirs or sell parts to other players. The second changes - success rates. Previous 70% - 50% - 30% changes to the 40% - 60% - 80%. Most important steps now have higher success rate. Nice !!! My idea is brought to life <3 It will be funny now in CW. And what about achivment? Still fenrir for 200 achivs? Quote Share this post Link to post Share on other sites