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Demolus

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Everything posted by Demolus

  1. I didn't notice anything else. I simply decided, due to quite a lot of actions happening after the merge, that I would like to add a teleport to my helper. Unfortunately, I can add it as second skill and set rules for its use, but after one use the helper turns off.
  2. FULL ENE !!! To be honest SM is sh*t class until you get Meteor Strike. Build depends on your items, but give about 80% points in ene, 20% in agi. Agi you have to add only until you have max attaxck speed. If you reach max att speed, add all in ene
  3. Finixx, that is Borg. He just try to spam in any my topic. Can you jusgt mute him Or @Devil are you able to mute that player or do something?
  4. Hi, I noticed a problem with helper. When using Helper, if our character uses teleport, the helper turns off. Could this be fixed somehow? Regards Demolus
  5. For me, a much better idea would be the ability to exchange items without leaving the game. Since we have 5 Vaults that we are switching between, it should be possible to exchange items between the website and disabled vaults. I've seen this solution on other servers and it really saved my nerves.
  6. Prime and magic had different Achivment system. Our achivments system is since Sega. Thats why this problem is first time.
  7. I think everyone knows exactly who you arec talking about. I think Borg/Exelent/Pork/Venera/Vera/Vena should just get a perm for being negative towards other players and having a constant negative attitude towards other players and the administration. Then no filter would be needed.
  8. For WCoins you can but Jewel of Luck, what is worth 200 bons. So yes, you can buy much for that. Garuda Feather is still worth about 1k serv bons. So if u did 3 in last week, ur lucky. Fenrir with that 50/30 % success is and always will be hard to farm. Even on empty server was still worth 500 bonsz To get 1 fenrir you have to farm with 3 acc at least 2 weeks.
  9. I would like to draw your attention to a problem that occurred during the merge. All accounts that have been transferred from Angel to Sega have their achievements reset to zero. These achievements are earned and need to be redclaimed again on the website. And everything would be fine, BUT the problem is that the prizes won on Angel are also awarded a second time. This is extremely unfair towards Sega players, because if we count all the rewards, it turns out that the person with the maximum number of achievements received: 3900 bons, 270 000 ruud 16 toca 6000 wcoins (additional 600 bons) 2x fenrir 2x garuda If we calculate this into bonuses, it is approximately 11,500 bonuses. Thats mean they recived additional 5750 bons for nothing. So basically a free donation of 300 euros. In addition, I did not find any information in the merga's announcement that such a situation will occur. So if it's intentional, it's completely unfair. Because old players who know about the bug could focus mainly on achieving achievements on as many characters as possible, only to later enter the merge with a huge baggage of bonuses and valuable items. We know well that a huge number of accounts for one person is a plague on MUX servers. So it can be expected that these people have currently gained a huge boost. I was wondering why there were so many Fenris and Garudas for sale after the merge. Now I realize it. Regards Demolus
  10. O want it right now !!! The fire one or the first !
  11. So actually i was right, And where is bug? On Duel arena or in "street fights" ? Can you tell me more about that bug :D :D
  12. For a long time I wasn't sure if I was right, but I finally did the test and I'm convinced. On LA and Duel, characters deal different damage. Some time ago I noticed that during fights in LA, characters die faster than in duels. Today, just to be sure, I checked it and in fact, characters deal less damage during duel. What does this come from? Regards Demolus
  13. VnFear / Sega A6 - B4 - C1 - D4 - E1
  14. o.O U can not put TOL + TOCA. It was since always.
  15. Exactly, I remember what the war was about those bot farms. It's enough that now there are additional Maze Tickets. Zen lottery dont need anything more
  16. VnFear / Sega 1) A1 - D3 2) B2 - B4 3) C4 - D4
  17. @Arturs I don't quite understand why you think these bons amounts are impossible. I personally had 40,000 web bons on Sega. And not only me, because even in my guild there were some people who had so much. People in my guild at the end of Sega and Angela were buying items from Heroes. And believe me, golden fenrir, Brilliant +15, Mux weapons, pet, earrings. They don't sell it for 200 or 500 bonuses. Prices are in the thousands. On Angel, the price from 2 days ago for FO earrings was 200 euros. These are just 2 out of 15 items. Also believe me that 20k webs for everything is a promotion ;) I even had a guy in the guild who was selling TOCA, Feathers, and a few other items for webs, and then sold the webs for money, for half the price of Donate. He found a way to make money.
  18. VnFear / Sega Cards: K - Q - Q - K - K Suits: H - H - S- H - H
  19. Ok, I understand that players want, for example, to transfer their old donation to a new server, after all, they paid for it and do not have to use it on the only server. This is understandable to me. But basically because of this system, a bunch of players sell items on the previous server and enter the new one with 30k bonuses. In addition, web bonuses. With the exchange on the new server 1: 2, it gives 60,000. This is enough to buy all the TOCAs in the market, it is enough to upgrade the entire +13-+15 set on the website. And to draw an inexhaustible amount of jewels and FO weapons and shields for the entire guild. Let's face it, only a few players on the whole server can afford such a start with a donation. It's definitely not enough to compete. I know that disabling the web bons system would be unfair to donate players. I use it myself and in fact, it could slightly reduce the motivation to pay. Then I propose a different solution. Increase the price of the VIP, change it to server bons and disable the WEB transfer options. This will make it harder to sell items from the old server and transfer bonuses to the new one. I know that there will be situations like selling for a donation and people will donate directly to the sellers' accounts, but this procedure will be much more difficult, with such transactions people are more careful, so in the end there will be fewer of them. And the server will gain from it anyway, because it will increase the amount of donate ;)
  20. The only idea I have is to move CS to Saturday. Considering that this day in many countries around the world is free as well as Sunday. Someone whose CS falls on the night from Sunday to Monday, usually can't afford to play, due to work from Monday. If CS was on Saturday, these people could stay up all night.
  21. In general, I understand your point. All in all, rewarding regular players who have been with the server for a long time would be a good idea to motivate them to keep playing. I would be able to make a donation myself, just to have bonuses on my account and watch them multiply. On the other hand, I have some concerns. As we know from history, if there is no well-coordinated, strong guild on the new server, and in the last 3 servers it was only on sega (not bragging, mine - Eternals). If there is no such guild, the server is annihilated by HeroesVN. This is exactly the situation we have on Angel and it was the same on Magic. This is due to the fact that Heroes entering a new server have a huge amount of Web Bons. I don't know if it's true, but I heard that even 30-50 thousand. In this situation, the bonus interest rate would be the greatest reward for them. Overall, in my opinion, the Web Bonus system should be completely removed, precisely because of situations where old players from other servers sell out their items and enter a new server with an infinite amount of bonuses. From the start, a new player on the server is doomed because he is unable to catch up with players with so many bons. Even if it's a person who donates a lot. Hardly anyone can afford to pay 3-4 thousand euros for a game.
  22. @Arturs Actually thats right, there is some problem about that league. We had same situation in our guild. Several players was on 1-2 place in thei league and they were degradeted to lower league.
  23. Bigger bonus for people who donate more. There is 30% for 480e as i remember. Maybe do some donate 1000e with 50% bonus :D
  24. Thank you. I think i will change a lot :) CS and Arka are events, that have to be at the same time everytime. Of course here will be always some problem.
  25. I'd like to see some bigger development on this topic. The idea itself without any arguments has too little clout. As this is an idea I wrote about 2 years ago, let me expand on this topic. Due to the fact that our server consists of players from all over the world, I believe that everyday the same boss spawn times are at least a wrong solution. This is a solution that discriminates against some players. Unfortunately, there will always be a certain number of players who will not be able to go to, for example, Medusa or Aseroth, which always appear at the same time. It's all the more tiring considering that these bosses are some of the main bosses in the game and are also on the quest list. Which prevents some players from completing quests. If a guild consists only of members of one nationality, it will unfortunately never be able to fight for this boss. The best, most reasonable and fair solution would be to set the spawn time of the bosses to a certain number of hours after dead. Ideally, these hours should be odd, and preferably irregular: Example: spawn every 3, 5, 7, 9, 11, 13 and so on Or even better spawn like ferea or GOD between 8-12h. This would allow every player on the server to fight for the boss regardless of their nationality, because one day the boss will spawn at night, but the next spawn will be during the day. Another time will be during the work of a player, and the next time he will have free time. I think it will also positively affect the balance between top players and guilds, because they have to sleep sometime, and this will give other players a chance. As for Aseroth himself, he is a boss whose certain task is to bring PVP to LA. Because the main fights of the day take place during his invasion. I suggest that his spawn be irregular, but an hour before the boss spawns, a golden message appears informing about the upcoming invasion. This will give players a chance to prepare, but still allow the entire server to fight for the boss. If not today then tomorrow.
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