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noywk1991

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noywk1991 last won the day on March 10 2023

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About noywk1991

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    Hell Maine from Aida

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  1. so when are we expected to see some changes and improvements? we acknowledge that GL have nice AOE now .. but many other classes are way tankier doing same or more dmg per line hitting 3 times faster at range (GL still need to use shining peak 3range for actually doing pvp dmg) and with no drawback of having 0 def from Wrath some of them also have TP .
  2. 100% yes GL have nice AOE skill now which is admittedly good for CS, but the new long range skills have very low DMG about 20-30% less DPS than the close Range Shining peak.. and even Shining peak DMG is considerably lower than many other classes such as SM / Kundun/summoner/ and more.. whom are longer range faster and do not have the drawback of -50% defense from Wrath which is extremely punishing and isnt even worth using outside of PVE because with -50% def you are just getting nuked and die instantly in PVP.. so using shining peak 2-3 range is unrealistic. additionally the total DMG from Wrath including lvl 10 ML is only somewhere between 10-15% total dmg which can never justify the -50% defense even in group and CS because even your energy elf defense buff gets halved.. the class is nice and shiny now with big aoe but dmg is just not there.. . and its more squishy than other classes! admin should decide his direction with GL.. and chose where he want to go... is it a good all around class that doesnt have op dmg nor op def but is good at both meaning being decent defense and decent dmg nothing crazy.. ? or do admin wants to go into the high risk high reward style? with low def (50% less def from wrath) and big mind blowing dmg? right now it has no defensive and the dmg is also not there.. ... here are my suggestions . 1: undo speed nerf on GL cause its slow animation no need to nerf speed.. so increase speed back up for comfort and dmg 2: either remove the -50% def on Wrath skill to reach an all around class.. or greatly increase the DMG gained from Wrath skill to outweight the drawback.. by removing the - def % admin make GL a medium at everything well rounded class with decent defense and mid dmg . by greatly increasing the DMG gained from Wrath while keeping the drawback of -50% def admin not only make Wrath more attractive to use and useable.. so players will actually use it.. but he also give GL the direction of high risk high reward with very low def but with very good dmg when using Wrath ! thank you and i hope it will be done and improved @Arturs
  3. for weapon mux weapon is always the goal πŸ™‚ for set ... either grade 120 amor +15 or with the recent changes ruud set should be attractive enough offering alot of dmg while still looking like decent DD
  4. noywk1991

    Magic MG Weak

    it means that.. in order to keep the attack speed in check admin will have to reduce the limit of attack speed set for MG (attack speed cap) and while doing this might in theory fix the problem for havok spear skill its self it will be a direct unintended nerf to any other MG build/skill imagine now MG speed will be reduced down to 100 speed at max to counter the high attack speed of this speed.. what will be the effect on str MG? if he could (and im not saying he can i dont know if its even possible) but if he could set different attack speed limit for each skill (unlikely) then it would be easier
  5. noywk1991

    Grow Lancer

    as GL my self πŸ™‚ i dont think GL is weak at all.. but it is clunky, AG drain is major complain about GL but its only useable when building full tank.. maybe admin can consider nerf ag drain for people to stop complain and in return buff other sides of GL.. for example make wrath duration longer and remove CD, and do same for Burst buff in ML aswell as increasing range because the 2-3 range is very buggy ... but GL isnt weak but the main problem is you need to max agi+str to max your dmg potential but this leaves you with like 6k vit only? (if you max quest and buy 2k stats from web)
  6. energy MG is sadly weak right now. in sega no one play it.. everyone playing str MG becuse its way stronger. maybe that will change in future
  7. im 80% sure sega/angel have very similar balance setting.. the main difference might be that sega have socket set enabled and angel socket is disabled.. tank GL will have 0 dmg without socket becuse main dmg of this build is from reflect coming from socket. but str+agi GL have very good dmg regardless MG is also S tier as you saw it has 1 of the highest dmg of all classes and it require mainly str for dmg.. that leaves plenty of stats for vit.. its not as tanky as RF (my own personal opinion ) but it has more speed than RF making it perhaps better dmps.. you can not go wrong with MG or RF at the moment.. RF items are generally cheaper (usually?) because its less played class than MG for some reason. but both MG/RF are plenty strong and viable to be among the top pvp right now.. keep in mind maybe there be changes in the future
  8. i actually play only in sega.. so i have 0 option about prime/angel.. but from what i hear angel have similar setting as sega prime also have alot more stats than sega.. which massively effect balance . ill speak about sega which is where i play .. RF is an amazing choice for late game. . in sega you have enough points to max 2 stats and RF main stats are str/vit. so you max out str and vit for dmg but also life.. other classes for example DL/GL cant max str + agi + vit or str + ene + vit. . if GL want big dmg you max agi+str but you have only 6k vit RF is amazing i wouldnt really bother with the list and stars about def/ dmg because its not accurate at all.. RF is actually 1 of the tankiest classes in sega.. because def = almost nothing here.. max vit = tank in sega.. and RF can max both vit and str and both are providing dmg.. giving RF amazing DMG and super tanky. very good class.. confession here.. i been trying to trade my GL items for RF items or buy RF items for web bons for some time now.. if i can change my GL into RF ill change ! and remember i put GL in the S tier like RF as one of the better classes to play in pvp πŸ™‚
  9. items are important. but theres is an undeniable gap between some classes.. that items can not make up for it. also assuming 2 classes both maxed out in items fight each other the better class will win. i think there are plenty of good classes as i mentioned in my own personal opinion based list. all S classes are available.. but Lemuria/elf/RW will never be able to fight the other classes
  10. thats literally my own personal opinion and impression from the state of sega right now. if you have your own opinion state it.. no one given this dude any list for some days so i shared my own list and opinion based on sega. you are more than welcome to give your own list and make your own opinion. we have curse summoner almost maxed and he cant fight my GL or mattoni SM or finix BK or van RF or mass MG .. therefor in my honest opinion summoner is not good in sega. regardless of your " false " comment which doesnt even state any opinion list nor is helping the guy clearly is made as respond to me perhaps even to provoke or try prove me wrong instead of even helping the guy who asked help .. make a list based on your experience and opinion and help him πŸ™‚ despite your comment as i said i think summoner is simply not equal to the above classes in pvp.. true enough its not as shitty as lemuria or elf or RW but it still cant fight the other classes so its not a class i would invest into for pvp.
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