Jump to content
MUX Legend Community

noywk1991

Members
  • Content Count

    85
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by noywk1991

  1. i get it.. im just saying you paid for vip and you are still getting good benefit from VIP regardless of his behavior. while i agree with you that his behavior is abit toxic.. what do you expect admin to do about it? the best i can suggest you is go level in tarkan 2 make 2 more RR and then it wont be a problem anymore.
  2. its 25% increase isnt it? the point is you level 25% faster than anyone not having it.. this is when ignoring the absorb/dmg 10% i
  3. you paid vip for the 10% increase absorb+dmg which helps huge deal additionally you get 25% exp its quite huge in 50x server. in sega we couldnt even try vip in the first days.. just make couple more RR and you will be fine.. we leveled in tarkan 2 untill like 10-15 rr
  4. Hello Goku, thank you for taking the time to read and state your opinion, while i dont disagree with you i want to clear up 2 things. 1: i personally dont mind DL and have no problem with DL as in sega we are way past the leveling phase of game.. and DL isnt really strong .. that said.. DL players are the ones who have problem with DL right now becuase Dmg is low.. but when you have top defense by far you simply can not have equally strong dmg as other classes.. im sure you can agree on that logic. if you have top def and top dmg you are op.. so the suggestion is to try improve DL for DL players without breaking the game.. 2: idk if you calculated the numbers of my suggestion but once you do that you will see that this is actually not a nerf to DL its a buff and its tiny tiny reduction in defense if anything.. let me explain please . horse absorb reduce from 50% to 15% = 35% absorb lost right? changing DL wings to be like all other wings already bring back 15% correct? so now we are only down by 20% ๐Ÿ™‚ add lion which is +15% absorb and we are already 30% back now we are only 5% absorb down correct? lets not forget lion gives also 10% increase DMG and some armor and other benefits. .. all in all this is not a nerf to DL its a buff.. and it only result in 5% less absorb than what we have right now.. the only different is.. DL will be stronger at late game benefit from the attack from lion/gold fenrir but also it means DL will have to make lion/fenrir and not just enjoy free horse . if DL wish to make tank for CS the 5% absorb will make totally 0 different but if they chose to make dmg for 1v1 pvp they will take advantage of the 15% increase dmg of gold fenrir. thank you and i hope its more clear now
  5. hello borg, thank you for your opinion, let me replay now. first the "all bullshit" comment is totally inappropriate.. maybe you you disagree with some stuff maybe you even disagree with everything.. its rude to say its all bs when someone put lots of time into this. as for your specific examples.. if you read "general" "problem:skills with 2 range have alot of bugs with moving targets and it negativly impact gameplaysolution : pls change all skills with 2 range and 3 ML into 3 base range and 4 ML only 1 range increase!" so if you read this.. you see that this already cover GL and BK range .. i do agree 2 range of BK and GL should be increased and i also wrote it.. so you already agree with something right? why then say all bs? about slayer.. sorry you might disagree but i still think that slayer isnt strong enough comparing Kundun/SM/MG/BK. if you lose to a slayer like Onizuka who have max quest 2 mux FO +15+pvp option full set exe Grade 120, wings +13 ? gold lion lottery demon/guardian spirit.. while you are on Exe +9 set no muxes that doesnt mean slayer is strong enough.. but slayer can not fight SM/Kundun/MG or even fully equally geared BK.. ๐Ÿ™‚ but its true slayer doesnt need huge buff and i think bats shouldnt be buffed only main skill ๐Ÿ™‚ other than that no comments i will not go into trashing here or disrespectful convo with you.
  6. this is the screen shoot that tells everything look the whole list who made the reports? borg if he didnt make the report the report was about him.. pls remove report in forum
  7. thank you i gave it really alot of thought and effort both to sets balance and to char pvp balance in the other post hope admin read it thank you !
  8. you are missing the point ivan we dont want anyone banned not even borg he annoys the hell out of me but its part of the game and i dont want anyone banned... these bans not doing good for server and borg whom from the moment he log into the game write bs to everyone in global chat to provoke and then post a report .. even borg have his place in server and active chat is active server ... im only asking that you guys stop with bans and mutes for so silly trash talk things... also everyone i made this post with desire not to create here fights and toxic words i just ask that borg frow up and stop with the provoking and reports and that admin stop with the bans and let people handle some talk ... i dont want anyone here banned i dont report anyone and dont cry so im asking all of you to calm down here..
  9. hey following my last post about class rebalance i want to finish with an exe+socket rebalance suggestion problem: currently exe items are way too strong and also easy to make making ruud/socket sets not worth the work and effort ! on top of that socket set is outdated full of bugs and only good for certain classes ! suggestion : exe : 1:lower the defense on exe items across the board this is be a useful nerf for exe but also make agility abit more useful 2: lower the DD % from exe +13 into 2% dd but additionally add 1% dd at +15, this will result in total 6% of dd at +13 and total of 7% dd at +15. this is only a 2% dd nerf to exe at +15 but will also make Exe users work abit harder to get +15 and not settle on +13. socket: 1:fix visual bugs and update the forum information about seeds values and what they give / do 2:increase def of socket items, level 400 (grade 125) socket sets should give same def as grade 120 exe items easy copy the def from grade 120 exe to 125 socket 3:change the requirement to activate the hidden socket buff 3% double dmg from set +15+ 2 weapons +15 to only require level 400 socket set (set only but only grade 125) +13 this is more realistic requirement and still include risk and work.. and at the same time will allow people to still use their mux weapons/shieds with socket sets and still get the bonus buff thank you guys opinions are welcome as long as they are respectful comments. thank you all and ofc @Arturs for reading !
  10. hello guys and ofc @Arturs, we know that a balance update coming soon for sega/Angel so i want to give my suggestion about all classes ! additionally ill end by giving suggestion for exe and socket please if you like leave a like and support if you disagree with something please make a respectful convo lets not get toxic here please โค๏ธ i want for evert one to enjoy the server to the max ! NOTE : THIS IS ABOUT SEGA NOT PRIME ! General changes : problem: skills with 2 range have alot of bugs with moving targets and it negativly impact gameplay solution : pls change all skills with 2 range and 3 ML into 3 base range and 4 ML only 1 range increase! problem: some classes have clunky gameplay due to buffs having short duration or long CD despite having 100% uptime its annoying in duels or some situations. solution: make buffs with 100% uptime more comfortable less/remove cd and/or give duration class balance : SM: 1:rework sm barrier formula so that energy will only give duration and will not give absorb % . remove the base absorb % and the energy scaling . this will result that if SM want to get absorb they will have to add agility and therefor will lose either energy dmg or lose HP from vit.. currently SM can go full dmg with max ene and still get 60+% absorb barrier and be tankiest class in game with tp 2: reduce SM attack speed from 325 > down to 275. SM speed is too high and lowering his speed wont mess up the dmg formula but help tun SM down abit. MG: problem : str MG have too much dmg in both pve/pvp 1: slightly reduce str MG dmg 2:slightly increase energy MG dmg 3:add splash dmg from 4th to energy MG skill for aoe. Slayer : 1:slightly improve slayer Dmg in pvp Elf: 1: buff agility elf dmg in pvp ๐Ÿ™‚ Lemuria : 1: Improve Lemuria buffs, (Lemuria dont have 4th to improve buffs like elf, so theres no reason to make Lemuria buffs 50% of elf because 4th is main factor) make Lemuria buffs same like elf without 4th . Kundun/white mage currently theres a bug with kundun reflect barrier it should block 50% of attacks it show block animation but doesnt work 1: fix barrier bug and allow it to block 50% of attacks as intended 2: nerf Kundun dmg (aoe dmg is huge at late game) and will be tankier with barrier RW: (sorry i dont know) BK: currently Bk is abit too strong.. due to high life benefit alot from reflect while also having very high dmg both in fire blow skill and combo combo can 1 shoot people in sega if dont have SD! BK have highest def on items and from agi, highest HP +swell of life on top bk have pretty good dmg and speed and combo is huge burst suggestion : make a decision about BK if its meant to relay on combo or fire blow and perhaps tun down the dmg abit. now 2 of the more complicated classes DL and GL here is my honest opinion ! DL: problem... DL is hard to balance because of the 50% absorb from horse its insanely tanky and also have high def on items. on top of that DL dont need fenrir or lions and he is way too strong early game and fall out very hard in dmg in late game.. this way no one is happy .. early game every one complain DL op... and late game all DL quit because complain no dmg.. on top of that theres issue that DL bypass the downside of cape level 3 that have less absorb than other classes by using CS wings who have same absorb as other classes. here is my suggestion: 1:reduce the absorb from the free horse from 50% down to 15% (yes i know it sound alot but please read till the end it will benefit DL) 2: change DL wings to give the same absorb % as all other classes ! (this is not only to make up for the nerf on horse but it also fix the abuse of CS wings because CS wings wont give more than cape anymore) 3:allow DL to use Fenrir/Lion together at the same time with horse . (this is also to make up for the nerf to horse and with the wings buff Bring DL to a breakeven or even stronger than before already, but also make it that DL more balanced early game and also DL will have to spend equal amount of effort as other classes to make golden fenrir or lion !) 4:slightly allow better dmg for DL in late game (this is a buff) next comes GL and i want to be honest and confess that currently its the class i personally play! but im actually quitting GL now and making BK if there is no change! problem: GL is currently in my opinion lacking in 1v1 pvp out of CS.. .. GL need around 20k agi for max speed resulting in very little vit/life in sega making the class squisy for being called "tank" my suggestion : i suggest to use the same formula for dmg but replace from main stat Str into main stat Agi. and also change obsidian buff scale from agi instead of str or make it scale mainly on str but also secondary agi. this change will allow GL to max agi instead of str which will result in more Def from agility and also will allow abit more stats to go into vit and provide higher HP this is good because this will keep dmg the same or even abit less DMG but will help GL fulfil its purpose as tank and be tank. curretly DL./BK/SM are way tankier than GL it will also make agi more useful and will be nice to have more agi based class instead of normal max str agi for max speed rest vit. thank you every one and thank you very much @Artursfor reading ! if you have opinions please feel free to share them but please be respectful no swearing no toxic no negative if you disagree share opinion in respectful way so admin can read your opinion and give it all a thought ! thank you !
×
×
  • Create New...