Dear King Artur,
I'm new to your server, and i like some of your features such the web crafting but I noticed some improvements that can attract more players to craft rather than to trash bad opt exe items in npc. Since web crafting is part of the achievement progression, we don't have a choice but to risk it. If you observe the crafted items, most of them are as bad as the smelted items, not only that but "experienced players" only craft low grades to budget their Wcoins and jewels, Thus I think it's high time to tweak the result as "High Risk High Reward", in a way that smelting higher grade will grant better options but the success rate stays as 50%. Example, crafting dragon knight, which is pretty expensive and not that easy to find items to smelt compared to bronze which is just around the corner.
truly yours,
dedicated newbie
(signed)