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shutmedown

Cap for exc or crit dmg

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Is there a cap for exc and crit dmg chance? If there is, how much is it? I have a hard time trying to test everything myself. Maybe we need a dmg calculation formula and cap list for different attributes like damage reduction, exc damage chance, absorb rate etc. What do you think?

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31 minutes ago, shutmedown said:

Is there a cap for exc and crit dmg chance? If there is, how much is it? I have a hard time trying to test everything myself. Maybe we need a dmg calculation formula and cap list for different attributes like damage reduction, exc damage chance, absorb rate etc. What do you think?

[OptionLimit]
;----------------------------------------------------------------------------------------------~~~~~~
;-- Defines maximum success rate to achieve Excellent Damage, percentage (1-100)
;----------------------------------------------------------------------------------------------~~~~~~
MaxExcellentDamageRate = 50

;----------------------------------------------------------------------------------------------~~~~~~
;-- Defines maximum success rate to achieve Critical Damage, percentage (1-100)
;----------------------------------------------------------------------------------------------~~~~~~
MaxCriticalDamageRate = 75

;----------------------------------------------------------------------------------------------~~~~~~
;-- Defines maximum success rate of Damage Decrease to achieve, percentage (1-100)
;----------------------------------------------------------------------------------------------~~~~~~
MaxDamageDecreaseRate = 60

;----------------------------------------------------------------------------------------------~~~~~~
;-- Defines maximum success rate of Damage Reflect to achieve, percentage (1-100)
;----------------------------------------------------------------------------------------------~~~~~~
MaxDamageReflectRate = 40

 

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Thank you. Very useful information i think. And can you also post a damage and defence calculation formula? Especially in pvp we dont have any idea about how the options work. For example what does defensive skill mean? Or sd recovery rate increase (is it the amount of sd we get every second or what)?

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On 4/1/2024 at 3:26 PM, gelzis said:

what about golden fenrir absorb, with turned off fenrir I have 59% absorb, turning on gives me 61%. is this how it supposed to be, or fenrir should provide regular 5% absorb?

When you receive damage:

1) Work defence
2) Absorb from buffs and wings
3) Absorb from pets and buff like mana shield
4) Damage decrease options

So for example, your opponent has 50k clear damage.
You have 20k defense, 50% abs from wings, golden Fenrir and DD 50%

1) 50000 - 20000 = 30000
2) 30000 - 50% = 15000
3) 15000 - 5% = 14250
4) 14250 - 50% = 7125
5) PvP dividers. If it's 100% - will be 7125. If it's 7.5% - will be 7659

Raw, but an example of how it works. Why does it work like that? Why did they split it? I don't know, but this is how it always worked.
5 minutes ago, shutmedown said:

Thank you. Very useful information i think. And can you also post a damage and defence calculation formula? Especially in pvp we dont have any idea about how the options work. For example what does defensive skill mean? Or sd recovery rate increase (is it the amount of sd we get every second or what)?

Defensive skill. I think you mean PvP options? This is a PvP extra defense. 

For example, i took DK vs SL without PvP options (set+15) - 10238 damage. With PvP options - 9937. It's about 3% extra damage decrease (+extra HP)
About SD recovery rate - yes, how much SD recovery will work.

About the defense formula - I've posted it above. It's a raw example. About damage - it's much harder. There isn't any specific formula, it's a combination of different factors.
 


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