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Positive

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Posts posted by Positive


  1. 5 hours ago, Devil said:

    it won't be any problem. All players from 3 servers are maxed and good geared. I don't think it is a problem. What is the difference between Prime and others? Prime just an old server where all has +15 items and etc. Same in Sega, same in Dragon. If merge all to 1 server (doesn't matter which one will be the main, x100, x500 or x5000), all will be same 

    You are a bit outdated. X500 characters are a bit weaker then x100 and x5k have most geared players)) but anyways the best strategy would be merging all servers in one now for now. 
     

    Long story short. Dragon players wants to join Prime. And that was known before Dragon launching that it will go to Prime in the end. But I really don’t understand why some people from Sega voted “no” for merging with Prime too… Like there is literally 15-20 people playing, mostly maxed, why do they want to stay in completely dead server with dead market ? What’s the point ? 
    If all three servers now merge into one and launch this month new low rate it would be best solution. Even for newcomers seeing at the website Prime with online 500-600 would be better then now ~200 which btw need to divide by 3 to see real online. 
     

    Anyone who voted from Sega “no” are hopeless noobs ! :kat:

     

     

    #mergeallservers

    • Love 3
    • Like 1

  2. 10 hours ago, serios said:

    Bugs:

    1. When I do magic stone, it doesn't show the possible number to come out

    2. Errtel level up (Rank 2): I received fail from 6 to 7

    1. Known issue. You will always see 0 but actually will get 2 per each item. 
     

    2. it’s not a bug. 100% upgrade is only until +6, all next upgrades can fail.


  3. 1 hour ago, RHCP said:

    I crafted with the help of feather, which received achievements and I had a maximum of 50% (with x10 tols)

     

    It turns out that if you still have feathers, you have a lower chance of getting wings?:doomer:

    Crafting by old way gives old rates , yes :kat: 


  4. 2 minutes ago, Arturs said:

    I think soon we will make a poll for dragon players if they wanna merge or not, and which server of case of "yes" they prefer.

    make sure there is 3 options. yes/no/no merge


  5. 9 hours ago, Morphine said:

    having w3+full option and 35% absorb and w4 wings with 1 option and only has 40% seems low for the effort to make w4. Surely can be higher for all classes that will not affect games balance as much and make it worthwhile making w4.

    W4 gives you option to change ML & MJ trees. That makes big difference, believe me

    • Like 1

  6. For each new server to be launched I’m suggesting some changes about lottery system:

    1. Run Moss at least one week after server launch instead of 24h.

    2. Completely remove jewels stacks from lottery to prevent donators advantage over non-donating players on early game stage.

    3. Increase price of lottery coins. 

     

    About first I think the best option is to keep moss closed until first CS but I know that this is impossible for Admin so 1 week could be kinda golden middle. 
    Second point is about jewel stacks. Removing them will be good for everyone. Getting enormous amounts of jewels in first days totally makes lottery spinners to be way ahead regular people. 
    And last thing about increasing coins price will decrease FO items in server, rise up their value. 

    • Like 1

  7. 3 minutes ago, Arturs said:

    1) Webzen made changes.
    2) IGCN repeat it in the same way.
    3) IGCN gave only the option, of how many spirit stones the player will receive, nothing more. 

    will be possible to get new configs for that in the future? its so stupid :kat: 

    i mean from one side its easier to make +9+16add insted of +11+16add but second one usually gave more stones (5-6)


  8. 1 hour ago, Arturs said:

    Webzen has changed this system and chaos machine craft. Now i can configure only 1 thing - how many stones you will receive when put items +9+16 or higher. 

    how webzen can change that if mechanichs of making "aftermarket" server files like IGCN and others is by taking Webzen original game client and adjusting server side where you can do literally everyrthing?


  9. 1 minute ago, RHCP said:

    Так же хотел обратить внимание, что арт попытке сделать gss (greater spirit stone) что бы я не поставил туда пишется -0 . Это и есть статическое число камней?))

    Visual bug. Item need to be +9+16add at least, you will see in goblin window zero but it will craft some of them sure.

    • Like 1

  10. 2 minutes ago, juiby said:

    Ofc :D

    Well for example, if i have a empty pentagram, i do the same damage, as i have an rank 5 ertel of anger in a penta.
    So the ertels dont matter. 
    i was wondering if in the future this becomes more relevant?

    btw YES! previously i had dmg from penta about 30-50k
    and now its:
    image.png.36428e47eb06e33da7ae3ec0ec7443e9.png

     

    image.png.621ebdc2fc005be444e5e960bc8eedc0.png


  11. 40 minutes ago, Arturs said:

     

    Can you please share screenshot of your muhelper settings, where is pick-up lines box?
    In s19 there is a new version of off-level.

    image.png.e96147c70d3b2d4a70853dd8134882bb.pngimage.png.063bf68789e02a44f746075aad277714.pngimage.png.d8ef043ad7d05826611c529a1f2cef80.pngimage.png.981100719035d3f0e904d5d75ee8d7b2.png

     

     

    but i dont understand .... in offlevel system should not allow use this list for pick up items. always was like on offlevel helper allows to pick up zen and jewels only


  12. 34 minutes ago, Arturs said:

    There won't be something like "buffed" or "nerfed" classes. It's a completely new balance from zero, with different formulas, options e.t.c. 
    There won't be as before when some classes have 100% damage against others, but the second class has 250% damage because of the lack of damage or "too tanky" class. 

    All work on items/options/buffs and other staff gives us the opportunity to see the "100% damage" class vs "100% damage" class by default, and from my point of view, even just 100% for all classes are much better than what i saw before. Extra damage in PvP exists, to make PvP experience more "variable" 

    The news will be updated in about 1-2 hours, so you can investigate changes before the server will be online. 

    Gonna grab popcorn before launching :shockot:

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