fighterk
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Posts posted by fighterk
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36 minutes ago, Arturs said:We significant boost monster hp and defense, because it's not really nice, when on 20-30 resets you can hunt on high end maps, like deep dungeon e.t.c.
Today later will be some changes in class formulas. About energy characters - they are to strong. Difference between physical and magic characters will be less.
So you're going to make every class useless instead of buffing the weak melee classes to bring them in line with energy classes? I feel like classes should not be completely useless until reset 100.. Doing <1k dmg at reset 30 is not okay. If your goal is for super buffed end-game content where only characters 80+ resets can compete on high level maps then I think you need to communicate this and make it very clear to your players because at the moment you have a lot of new players very confused why they're hitting so low even after 20-30 resets.
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It's interesting having the high-end maps difficult and requiring higher resets and decent gear to compete in them since in most servers its a complete joke after u get a couple resets so If the intention is to nerf classes for the purpose of making the high-end maps difficult that's fine but you really need to communicate this clearly to players in a forum post or in your advertising or maybe make the warp level higher because as I said a lot of new players are very confused why they are doing 0 dmg in these maps even at 20-30 resets. If the intention is to go down this road could you at least detail the expectation of resets and gear required you want players to have before being able to comfortably compete in these high lvl maps? Do we need 80 resets? 100 resets?