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Arturs

Angel subserver

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Main Server Settings: Highly competitive

All of the events, maps, invasions and bosses.
Non-PvP maps:  VIP Arena, Lost tower, Aida, Deep Dungeon 1
Off Store disabled: Lorencia, Noria, Devias, Elbeland
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Subserver 1 Settings: Medium

Most of the events, maps, invasions and some bosses.
Non-PvP maps: VIP Arena only
Off Store disabled: Lorencia, Noria, Devias, Elbeland

Disabled invasions:
Great Rooster, Medusa

Disabled bosses:
All Relic of Kundun Bosses
Lord of Kundun
Core magrify & Silvester in Acheron
Selupan, Medusa, Ferea, Nix, God of darkness, Asteroth
Moss (who said, that Moss isn't a BOSS?)


Unavailable locations:
Legends Arena, Ashy Aida, Swamp of darkness, Kubera mine, Scorched canyon, Red Smoke Icarus

Monster Amount Reduction:
Golden invasion monsters / 2
Dungeon farm zone monsters / 2
Golden budge dragon amount / 2
Gold rabbit amount / 2
Red dragon / 2


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why are the bosses and those high end maps diabled for angel server?

 

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30 minutes ago, paeng1415 said:

why are the bosses and those high end maps diabled for angel server?

Because the sub-server is just an additional spots. 
All main features, fun, and battles are one the main server.


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yeah i posted this before logging in and didnt know that theres 2 server in Angel now^^ thanks!:)

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Where is the subserver gone? It was helpful for new players to also use some good spots that are often taken plus for hunting goldens in a less competitive envirnoment. 

The lack of it also basically halved the number of online players. 

Why is it still off? 

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13 hours ago, alzahir said:

Where is the subserver gone? It was helpful for new players to also use some good spots that are often taken plus for hunting goldens in a less competitive envirnoment. 

The lack of it also basically halved the number of online players. 

Why is it still off? 

We turn on subserver when online reaches about 1200-1300 on the start. 
And turn off it when online drops to about 900-1000. 

One subserver is more than enough for comfortable play. The main benefit - the game starting to be more active. You not just going to spot and turn on mu helper to stay on afk for another day. 
 


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3 hours ago, Arturs said:

We turn on subserver when online reaches about 1200-1300 on the start. 
And turn off it when online drops to about 900-1000. 

One subserver is more than enough for comfortable play. The main benefit - the game starting to be more active. You not just going to spot and turn on mu helper to stay on afk for another day. 
 

People were not just using it to just go to the spot and turn on helper and stay afk for whole day. It had plenty of activity during invasions and it made it possible for people who started more recently to get some more exc items, low anc items plus jewels from ww invasions and rabbits. We now have 26 less golden monsters during invasion, 3 less ww etc. and because of the crafting system, low golds are still being cleared by more powerful players leaving almost nothing. 

The game is not more active now, just harder for newer players, while staying exactly the same for top players. 

And players who are just turnign the game on to go to the spot and turn on mu helper to stay afk all day will still do it, so there will be no change to that.

Seems like a really bad decision that was clearly given no thought of how it will affect players who are playing catch up. 

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2 hours ago, alzahir said:

People were not just using it to just go to the spot and turn on helper and stay afk for whole day. It had plenty of activity during invasions and it made it possible for people who started more recently to get some more exc items, low anc items plus jewels from ww invasions and rabbits. We now have 26 less golden monsters during invasion, 3 less ww etc. and because of the crafting system, low golds are still being cleared by more powerful players leaving almost nothing. 

The game is not more active now, just harder for newer players, while staying exactly the same for top players. 

And players who are just turnign the game on to go to the spot and turn on mu helper to stay afk all day will still do it, so there will be no change to that.

Seems like a really bad decision that was clearly given no thought of how it will affect players who are playing catch up. 

Subserver was opened only for a reason, so more players can connect to the game. Because at the start there are literally 0 free spots. At any 3-4 mobs in Aida, full party literally can be created in a minute. 
Now a lot of players already have max or about reset, making ML levels, so space to take levels there is for sure.
Goldens, rabbits, and Dungeon monsters are divided by x2 on subserver, and all of them, except maybe +4, +5, and golden golem - are easily killable even with few resets. First, find - win. Same with WW. 

Also, in bronze/silver/gold party experiences are higher, monsters die faster, so it's not a problem to find a party and take levels at the same speed or even higher.

 

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