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allbig

Your 50% chance isn't 50%

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3/17 isn't 50% 

also in math with each fail probability of next draw should be more than 50% if you want to talk about it.  

I bet you if we do 100 draws it wont be 50% - and if it wont be 50 time success and 50 times fail then your formula doesn't represent 50% success rate. 
But it should - please fix your bugs, this is so annoying, 

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Well, your math is wrong. Each time you craft it's an independent rate of 50%, your math only applies for this Example: you put 20 BC7 ticket materials at the same time, and it could hit 10 out of 20 with that 50% rate. It might just hit the 50% of failing 17 times means that you are very very unlucky lol

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4 hours ago, Goku said:

Well, your math is wrong. Each time you craft it's an independent rate of 50%, your math only applies for this Example: you put 20 BC7 ticket materials at the same time, and it could hit 10 out of 20 with that 50% rate. It might just hit the 50% of failing 17 times means that you are very very unlucky lol

No my math is right, that's the point!
BC ticket is 80% success rate so I shouldn't get ticket 20 out of a 100 times, If I do it 100 times and succeed only 40 out of that 100 times success rate is 40% 

I'm saying that should be self corrected in so that math would be correct, 

You are talking about random probability , they say coin toss is 50/50 but its not ! 
If I throw coin 10 times and land heads 9 out of 10 my success rate for heads is 90%! 
That might change the more I throw but then that means Its Random ! There is no precise chance for it ! Then it should state its random!

Again for those who are uneducated!

Success rate means that the number is previously measured and stands as fact for past actions! 
Meaning If success rate is 80% then form next 100 tries you will have 80 successful tries and 20 unsuccessful tries with 100% accuracy ! 
That's what success rate means! It tells you what is already known ! Not possibility of what will happen ! 
Meaning if success rate is even 50% I should get even results on some pre defined scale of actions ! 

So once again @Arturs guys if you cant figure out formulas or calculations get help do tests but at the moment statements are inaccurate you have all your crafting under random luck, that's not tested and states numbers that wont happen!



 

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But just to be sure, what is the exact combination there was?


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On 12/28/2022 at 12:43 PM, Arturs said:

But just to be sure, what is the exact combination there was?

@Arturs   I read your post and that exactly proves my point, My own success rate is not 50% when creating errtel for example, thats first of all, 
Secondly this server seems like let the top 10 farm and kill and others just get bored until they quit, as well the more strong players farm and they do only farming the less likely someone new has chance to craft or do anything matter of fact.

You maybe have 250 ppl online but most of them ar 2nd,3rd,4th etc chars of top 10 farming and then they craft ton of times so my 1 craft a week when I get my stuff is Less likely to succeed

There is huge problem with this whole crafting system and % of success, At the moment for me as new player I cant kill goldens because high level players with best possible sets kill me, I cant make wings 3rd to even difference at least a little bit because I don't have set to farm anything, and everything comes back to new players can enjoy this server at all, if  this keeps going - pvp is boring because we get killed straight away

And I'm not complaining I'm giving  you feedback there is problem on server if you are new player - if this is pvp server I should have possibility in PVP but  i don't, cant craft cant farm and cant compete at the end of the day 

And I'm sure also for high res players it soon will become boring that there is nothing to do except make new chars and lvl them up with best gear with no one to even give opposition to them

Either system should be individual for each player so we can level up and craft individually so if I do something 10 times i know for sure the result wnt be 0

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19 minutes ago, allbig said:

 

PvP requirements

  • Maximum possible or the Damage Decrease options on items. -  you have only 8% from 60%
  • Set must be +13 level, better at least tier 3-4 with the Decrease Damage options. Better to have more options because of "Set Bonus" - items +0 and only 1 item with DD
  • 100 points in the achievement buff - Only 48. 
  • 200 quests - OK
  • Reach the attack speed cap (by agility stats or options on the items) - no
  • Set maximum on your attack skill in the majestic skill tree. - no
  • Set maximum on your "restore full HP" in master skill tree. - why 8\20?
  • Mastery weapon 2-3 options (with EDR), prefer Holyangel or higher. - Soleil scepter? That's not enough (okay for resets, but not for pvp)
  • 3 level wings +9 or higher - 2nd cape +7
  • Harmony SD ratio +10 on your weapons and maximum possibility of SD ratio in your set and shield - no harmonies

 

Your characters just didn't meet the requirements for the PvP. You need to spend more time in PvE. Collecting tier 3 set won't be a problem for any players, first 3 golden are weak, and who first found them - kill. Also, these items drop right in-game from spots. 

About farming with 2nd and 3rd characters - we can't forbid this, but already made a lot of steps in this direction. Usually, other MU servers make things conversely, encouraging players to play in the maximum possible windows. Free goblin points, reward time play boxes, and a lot of things can be farmed via mu helper. 

21 minutes ago, allbig said:

Either system should be individual for each player so we can level up and craft individually so if I do something 10 times i know for sure the result wnt be 0

This is how works MU Online since the very beginning and on all servers, i don't see here any problems. Also, we count statistics of the upgrades and mixes in the chaos machine, and see, that % are +\- correct. 
This is the same as complaint on the Jewel of Life with his 50%. How even a player can obtain +28 item? 7 times in a row he won a 50%? 

I do not blame you for anything, just trying to describe the situation. 🙂


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2 hours ago, Arturs said:

PvP requirements

  • Maximum possible or the Damage Decrease options on items. -  you have only 8% from 60%
  • Set must be +13 level, better at least tier 3-4 with the Decrease Damage options. Better to have more options because of "Set Bonus" - items +0 and only 1 item with DD
  • 100 points in the achievement buff - Only 48. 
  • 200 quests - OK
  • Reach the attack speed cap (by agility stats or options on the items) - no
  • Set maximum on your attack skill in the majestic skill tree. - no
  • Set maximum on your "restore full HP" in master skill tree. - why 8\20?
  • Mastery weapon 2-3 options (with EDR), prefer Holyangel or higher. - Soleil scepter? That's not enough (okay for resets, but not for pvp)
  • 3 level wings +9 or higher - 2nd cape +7
  • Harmony SD ratio +10 on your weapons and maximum possibility of SD ratio in your set and shield - no harmonies

 

Your characters just didn't meet the requirements for the PvP. You need to spend more time in PvE. Collecting tier 3 set won't be a problem for any players, first 3 golden are weak, and who first found them - kill. Also, these items drop right in-game from spots. 

About farming with 2nd and 3rd characters - we can't forbid this, but already made a lot of steps in this direction. Usually, other MU servers make things conversely, encouraging players to play in the maximum possible windows. Free goblin points, reward time play boxes, and a lot of things can be farmed via mu helper. 

This is how works MU Online since the very beginning and on all servers, i don't see here any problems. Also, we count statistics of the upgrades and mixes in the chaos machine, and see, that % are +\- correct. 
This is the same as complaint on the Jewel of Life with his 50%. How even a player can obtain +28 item? 7 times in a row he won a 50%? 

I do not blame you for anything, just trying to describe the situation. 🙂

@Arturs  Thank you for reply and some advice - I got that just thinking what is the path of playing here, so in this server as said prior set gives 60% dd total - I could get like 24% with full set and shield - I dont see/understand - how I can get 60% 
If i need to farm goldens - sure - nice but if you will log in server - goldens die like flies when they appear, so all old players have set chars 90rr+ in place with crazy sets if i try to get higer tier mobs i get killed, so what your saying is I need to craft everything from low tier exe, that will take forever and take too much wcoins, jewels etc, 

I dont think system is friendly to new players thats all I'm saying, 

Or maybe I'm not getting steps how to improve char here, 

You explained couple of things but again, Skill tree is cut and edited so I dont know what affects what HP restore doesnt work correctly as far as I know,
Attack skill same thing, thats what I got told from player who play as DL's 

And in general seems I just have to leave my char to gather jewel etc and come back to buy things from others, not really fun gameplay to be honest, 
Maybe Im doing something wrong or I dont know the right approach ?

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46 minutes ago, allbig said:

@Arturs  Thank you for reply and some advice - I got that just thinking what is the path of playing here, so in this server as said prior set gives 60% dd total - I could get like 24% with full set and shield - I dont see/understand - how I can get 60% 

Items on +13 give an additional +5% DD. So each item can give you +9% DD. So tier1-3 set +13 can make any player. Feel the difference between 24% and 60%. Extra 36% of defense. It's more than Golden fenrir + Guardian Angel + VIP. 

46 minutes ago, allbig said:

If i need to farm goldens - sure - nice but if you will log in server - goldens die like flies when they appear, so all old players have set chars 90rr+ in place with crazy sets if i try to get higer tier mobs i get killed, so what your saying is I need to craft everything from low tier exe, that will take forever and take too much wcoins, jewels etc, 

I dont think system is friendly to new players thats all I'm saying, 

Don't see here any abilities to help. Any goldens should be killed from a few hits? Not a competitive thing.

46 minutes ago, allbig said:

You explained couple of things but again, Skill tree is cut and edited so I dont know what affects what HP restore doesnt work correctly as far as I know,
Attack skill same thing, thats what I got told from player who play as DL's 

And in general seems I just have to leave my char to gather jewel etc and come back to buy things from others, not really fun gameplay to be honest, 
Maybe Im doing something wrong or I dont know the right approach ?

HP restore works properly.
Hunting on Rabbits, snakes, weak goldens, and Ogres in Legends Arena can any player, receive a ruud, chaos souls, and jewels. Collect jewels from them and mu helper while leveling up. Collect chaos souls, sell TOCA's and buy more better items, or collect them for upgrade high tier sets.
Also, guild quests help player collect sets - MUX Legend starting guide

Yes, on this server a lot of changes, and it's more hardcore than others. Someone has fun from staying afk on empty non-pvp servers and farm 1000 resets with grand resets to receive wcoins and buy +all items from x-shop. But if here players have time to farm and not stay afk 24\7 - can have better equipment than donate players.


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On 12/28/2022 at 4:39 AM, allbig said:

No my math is right, that's the point!
BC ticket is 80% success rate so I shouldn't get ticket 20 out of a 100 times, If I do it 100 times and succeed only 40 out of that 100 times success rate is 40% 

- Yes, that is YOUR rate of creating BC tickets, or whatever that you crafting.

On 12/28/2022 at 4:39 AM, allbig said:

You are talking about random probability , they say coin toss is 50/50 but its not ! 
If I throw coin 10 times and land heads 9 out of 10 my success rate for heads is 90%! 
That might change the more I throw but then that means Its Random ! There is no precise chance for it ! Then it should state its random!

Again for those who are uneducated!

Success rate means that the number is previously measured and stands as fact for past actions! 
Meaning If success rate is 80% then form next 100 tries you will have 80 successful tries and 20 unsuccessful tries with 100% accuracy ! 

- It is still your own rate of tossing coins
- Well then maybe the success rate of the item that you crafted is based on 100,000 tries, it will hit 50,000 successes and 50,000 failures, you might just hit 17 times out of that 50,000 failures, and other people will hit success many times after to balance the math. If that makes any sense to you. 🤷‍♂️

I have one more example for you 😄
Example: You go play roulette, and there are 3 boxes, the first box contain number 1 to 10, the second box contains number 11 to 20, and the third box contain number 21 to 30. You don't want to gamble on a 50/50 chance, you want a better rate of winning which you bet money on Box 1 and 2 which gives you a 66,66% chance of winning. So I guess you will assume that if you bet 10 times you should win 6 times, but then you only won 2 times and lost 8 times just because you are very very unlucky, you decided to flip the table and call the whole casino uneducated and said it was rigged. LoL

 

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