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Arturs

About balance, skills and other

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Posted (edited)

A little tutorial about our changes in balance and skills.

Important note: You need remember one thing: Balance is about PVP/PVE on max resets. So at the start fairy elf can have the most biggest damage, and that's not mean, that this will be on max reset. Also Dark Lord can have low damage after 25 resets, but can have one of the biggest damage on the max reset.

Second important note: monsters on this server is significant stronger, then default ones. Keep it in mind.

Classes

Dark knight: One of the hardest character. Can be as huge damage dealer, or huge defense (tank)

  • Damage. Main stat i Strength, but additional power to the skills gives energy stat. This is one of the characters, which have little damage on the start, but in the end, will be one of the highest. Very demanding to items and must have 2 same weapons, to receive extra damage.
    There can be issues, when you receive the same digits in damage. That means, that defense on this monster is too high for you right now. Use more STR stats.
  • Swell of life. Reduced from default, much less then on "default" servers.
  • Fire blow: Reduced from default, less power then on "default" servers. So sorry, but you won't onehitting with Wind soul other classes.

Dark wizard: Normal damage with high attack speed, but low HP amount.

  • Meteor strike -> The most powerful skill. Notice: totally changed formula. Now there is less damage on the start/middle, but more damage in the end.
  • Meteor storm - AOE skill, have less damage then Meteor strike. 

Fairy elf: Pretty good for defense, but not high attack power. 

Magic gladiator: Class with big damage, but low defense. Fast kill and fast die.

Dark lord: One of the highest damage in the end, and good defense. Balanced character for PvE and PvP, but hard can be hard in progression.

  • Speed: Speed cap is 375. Reason is too OP Wind soul skill. But even with 375 attack speed, you won't have any problems.
  • Damage: Main stat i Strength and a little bit an Energy, but additional power to the skills gives energy stat. This is one of the characters, which have little damage on the start, but in the end, will be one of the highest.
    There can be issues, when you receive the same digits in damage. That means, that defense on this monster is too high for you right now. Use more STR stats.
  • Wind soul: Reduced from default, less power then on "default" servers. So sorry, but you won't onehitting with Wind soul other classes.

Summoner: Long/mid range character, with good damage and medium defense. 

  • Darkness: Good AOE skill, but less DPS then Aqua & Fire beasts
  • Aqua & fire beast: Best single target skill.

Rage fighter: Like as MG, Fast kill and fast die. But more damage and less defense. 

  • Dark side: big changes here. Normal for PvE, but almost not usable in PvP.
  • Dragon slasher: You won't take off 100% SD from enemy in success case. Only 50%
  • Spirit hook: The best choise for your in PvP

Grow lancer: Good damage and defense, Something like DL, but in close range.

Rune wizard: Like as SM, but something different.

Slayer: Like as MG of RF. Fast kill and fast die. But long/mid range character

  • Bat flock: because of huge amount of lag from that skills, power of Bat flock significant reduced. But it's gives much more DOT damage and debuff works more time. 
    Main reason of Bat flock skill - debuff enemy before using Pierce attack skill. 
Edited by Arturs

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Posted (edited)

Formulas

Grow Lancer - Strength / x + Agility / y   <- InDamage. X means - main stat. Y - secondary stat. 
Magic pin -  InDamage * (Agility / x)   <- Besides of InDamage, what stat more increase the power of this skill 
Shining peak - (InDamage * (Str/ x) + Agi / y))  <- This skill use two more stats. Here is meaning, that Str is more important than Agility.

I can't provide more detailed information. 

Dark Knight -  Strength / x

  • Cyclone, Twisting slash, Rageful blow, Death stab - InDamage * (Energy / x)
  • Fire blow - InDamage * (Energy / x)
  • Swell life - Vit / y + Ene / x
  • Combo - (str * x) + Agi + Ene

Dark Wizard - Energy / x

  • All about energy
  • Soul barrier - Agi / x + Ene / y

Fairy Elf - Strength / y + Agility / x

  • Triple shot, Multishot - InDamage
  • Focus shot - (InDamage + Str) + (Indamage + Agi)
  • All buffs - Energy 

Magic gladiator(battle) - Strenght / x + Energy / y

  • Poweslash - InDamage
  • FireSlash - InDamage * (Energy / x)
  • All buffs - Energy 

Dark Lord - Strength / x + Energy / y

  • Fire burst, Fire scream - InDamage * (Energy / x)
  • Windsoul - InDamage * (Energy / x)
  • Critical damage - com / x + ene / y

Summoner - Energy / x

  • All about Energy

Rage Fighter - Strength / x + Vitality / y

  • Chain drive - InDamage + vit) * (vit / x)
  • Dark side - (agi / x + InDamage + ene / y)  
  • Dragon roar -  InDamage * (energy / x)
  • Dragon slasher -  InDamage * (energy / x)
  • Spirit Hook - InDamage + (vitality / x)
  • RF buffs - Energy

Grow Lancer - Strength / x + Agility / y

  • Spin step - InDamage * (Agility / x)
  • Harsh strike - InDamage * (Str / x)
  • Magic pin -  InDamage * (Agility / x)
  • Breche - InDamage * (Str / x)
  • Shining peak - (InDamage * (Str/ x) + Agi / y))
  • Obsidian - Strength / x

Rune Wizard - Energy / x

  • All skills and buffs - energy

Slayer - Strength / x

  • Bat flock, Sword inertia, Pierce attack - InDamage * (Str / x) + (Agi / y)
  • Demolish - Strength / x + Agility / y

Attack speed changes

  • Dark wizard: need 30 agility to reach 1 attack speed
  • Dark knight: need 50 agility to reach 1 attack speed
  • Fairy elf: need 65 agility to reach 1 attack speed
  • Magic gladiator: need 50 agility to reach 1 attack speed
  • Dark Lord: need 50 agility to reach 1 attack speed
  • Summoner: need 60 agility to reach 1 attack speed
  • Rage fighter: need 40 agility to reach 1 attack speed
  • Grow lancer: need 60 agility to reach 1 attack speed
  • Rune wizard: need 35 agility to reach 1 attack speed
  • Slayer: need 45 agility to reach 1 attack speed
Edited by Arturs

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Posted (edited)

The main change was in PvP damage. How works PvP damage in MU Online? 
For example, we have Class DW and class DK. It looks like this:

DWToDW_PvPDamageRate = 100
DKToDW_PvPDamageRate = 100

We're testing each class vs each class and change these settings. If some classes die or kill too fast, we can change this PvPdamage. All tests was
1) With the same grade and items level grade (include options, harmony e.t.c)
2) On different type of Fenrirs
3) Max resets and levels

This is an ideal situation when every class in an equal situation. 

Question: How is working your balance? I'm Slayer/Soul master/Ragefighter/other class and die from anyone! 
Answer: Make sure, that you and your opponent are somewhere about the same.

  • If you have 2 level wings with +dd+luck+9 grade 2 excellent set, of course, you will lose against some higher-grade set +13+harmony options
  • You have much less stat points. Your opponent can be on max reset, have a lot of passing quests or additional stats bought from the website. 
  • Your opponent has full Majestic skills. This will improve a lot of damage, but you won't see any visual differences. 
  • Your opponent has some buffs. For example, buffs or items from x-shop, some buffs from Arena or MUUNs.
  • Your opponent has some buffs from other characters.  A lot of buffs you won't see.
  • You just don't understand, how to fight against other players. For example, if you're Range DD, you need always moving, not just staying in one place and waiting, when DD classes will beat you. 
  • Different build. Maybe you've bad build for PvP

So there is A LOT of variations. why you losing. It's not because your class is weak, it's because your CHARACTER is weaker than your opponent CHARACTER. 
I hope this information was helpful. 

Have problem with PvP? Maybe we can help you here.

Changes:

DW

  • Slightly increased power of Meteor strike
  • Some changes in PvP damage and defense

DK

  • Some changes in PvP damage and defense

ELF

  • Nothing changed. In the future ELF will be reworked 

MG

  • Decreased power of Fire slash. 
  • Increased power of Fire and Ice blood
  • Some changes in PvP damage and defense

DL

  • Some changes in PvP damage and defense

SUM

  • Nothing changed. summoner have some bug problems with buffs, we're waiting fix.

RF

  • Slightly increased power of Spirit hook
  • Cooldown of Chain drive increased till 1 second 
  • Cooldown of Dragon slasher decreased till 2 second and increased range till 6
  • Decreased power of Dark phoenix shot (RF is DD class, not Range DD. This skill is still can be actual in PvE and debuff, but not as main PvP skill)
  • Some changes in PvP damage and defense

GL

  • Some changes in PvP damage and defense

RW

  • Some changes in PvP damage and defense
  • Decrease cooldown of skills haste and burst from 60 to 30 seconds.

SL

  • Some changes in PvP damage and defense
  • Changed formula of Sword inertia skill. Now it have a little bit more damage, and much better in PvE on the start.
Edited by Arturs
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