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[5.11.2021] - Achievement system and Season 16 Part 2

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We finally migrated to Season 16 Part 2. To enter the game, you will need to download a new version of the client.

Unique achievement system was added In-game. In total 30 different achievements, for completing each you will receive awards and achievement points, which increases certain parameters of your characters on the account (Damage, Defense, excellent damage and Increase HP). More detailed information about this system, you can read here.

Special plugins were added - Anti-lag and Off Level. The first one allows to remove effects of skills, items, items drop e.t.c, and with help of that, you can greatly increase your FPS. The second one allows you to leave the character in-game for leveling up, even if your PC is turned off. Detailed about these plugins you can read by clicking on the links: Anti-lag and Off-level.

Now, when you order bonuses, you will receive them to the "Website bonuses". After you can withdraw them to any server, which you want to. 
A new service, called "Bonuses return". This service can return your bonuses for each "Item upgrade" you made in 80% of their value.

Some changes in Legends Arena. Now they are not only looking prettier but also received 3 special spots, where you can farm "Arena points". Also, Tiny snakes and Fire flame ghosts respawn there, which drop RUUD and Card deck.

Big changes in the set items.
All in-game sets received redistribution of defense. Now the difference between grades will be really noticeable. Also, defense on the sets now depends on your character. For example, Dark knight has the highest defense parameters, and in turn, Dark wizard - the lowest.
Changes in reflect and increase HP options. Reflect now have 4%, increase HP 5%.

Mastery sets have been completely redesigned.
Despite removing some options, total damage was increased. These changes decrease the chance when several enhanced options will be activated at the same time, which can instantly kill the opponent.
If the earlier difference between grades was almost invisible, now with each grade, there will be a noticeable difference in the increase of total damage.
Mastery items also receive redistribution of defense, but it's noticeably lower than on the Excellent sets.
More detailed information about Mastery sets you can read here.
All mastery items on the level +13 and higher will receive additional options, just like Excellent items. 
Also, Excellent items from Mastery sets now have the classical options from Excellent items (Damage decrease +4%. HP Increase +5% e.t.c).

Mastery weapons receive new attacking parameters, and differences between grades will be much more significant. 

Harmony renewal. All old harmony options are not active anymore. 
In the modern system version, which arrives with Part 2, will be absolutely new and much more comfortable interface with new options.
Important changes - options SD Ignore % and Damage decrease % no longer exist in the game. Instead of the old option Damage decrease %, all players automatically receive a Damage decrease 4% on all excellent, mastery, and shield items, if their level is +13 or higher.

Complete rebalance in PvE and PvP. Now the defense has more notable role in character protection, and weapons give you higher damage increment. 
With identical characteristics in stat points count, items, buffs, and other parameters, each class has a chance to kill an opponent. The power of your character depends on your skill, achievement buff, and items.

Now you can ride on your Fenrir and Guardian pets in safe zone.
The new "Bundle" button automatically collects items in one stack.
Step by step, we will start to add all new improvements from Part 2.
update 16.11
Fixed summoner buffs berserker and darkness.
Fixed clearance of old harmony options system upon mix of new ones.
Fixed errtel level upgrade fail at rare scenario.
Increased speed of the attacking in the off-level system.
Fixed harmony options do not display properly when two options are assigned to item.
Fixed Harmony Option do not display after withdrawing item from Gremory Case.
Some minor upgrades in the PvP balance.
Fixed MUUN wrong displayed information.

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P.s: summoner now have problems with darkness and berserker buff. Mastery berserker won't give additional defense, but basic and str. version dramatically decrease defense.
We are waiting update from developers. My apologies to all summoners. 😞


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Regular attacks doing more damage than crit, EDR, etc. is that ok?


IGN: ARTI4
Server: Prime
First language: RU
Alignment: neutral

 

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On 11/6/2021 at 6:46 AM, NoSilence said:

Regular attacks doing more damage than crit, EDR, etc. is that ok?

Nickname? 


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2 часа назад, Arturs сказал:

Nickname? 

ARTI4


IGN: ARTI4
Server: Prime
First language: RU
Alignment: neutral

 

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4 hours ago, NoSilence said:

ARTI4

I've checked it, and wow, it's a good riddle
Will try to found a reason and fix it.


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1 час назад, Arturs сказал:

I've checked it, and wow, it's a good riddle
Will try to found a reason and fix it.

Спасибо. Надеюсь, что это не белая атака завышена, а крит и EDR глючит, иначе печаль ✝️

Я бы еще хотел добавить, что урон от Fire Blood и Ice Blood значительно просел. Может раза в 2, долго справлялся с Deep Gungeon Ghost.

Новые скилы нигде не купить, они добавлены уже в дроп?

В целом обнова выглядит интересно.


IGN: ARTI4
Server: Prime
First language: RU
Alignment: neutral

 

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17 minutes ago, NoSilence said:

Я бы еще хотел добавить, что урон от Fire Blood и Ice Blood значительно просел. Может раза в 2, долго справлялся с Deep Gungeon Ghost.

Новые скилы нигде не купить, они добавлены уже в дроп?

В целом обнова выглядит интересно.

The total damage has been decreased, because of new formulas and e.t.c. 
About PvE damage, we will need some time, to find the optimal configs for this. 

No, all new about MG will be in the future, right now there are still some problems with these skills 


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On 11/6/2021 at 6:46 AM, NoSilence said:

Regular attacks doing more damage than crit, EDR, etc. is that ok?

Fixed.


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Мой СМ убивает Бали на арене 100 ресетов соул стафф+ 10 убивает за 30 секунд,мой ГУН валит его же с 40 ресетами БА оружием +9 12 секунд это нормально???

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2 hours ago, dmitrych said:

Мой СМ убивает Бали на арене 100 ресетов соул стафф+ 10 убивает за 30 секунд,мой ГУН валит его же с 40 ресетами БА оружием +9 12 секунд это нормально???

write your char names please


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DPS is the answer. Your Gun Crasher uses 2 skills; Dark plasma and Bursting Flare at the same time. This is why GC can kill faster than your SM.


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1 час назад, MsDevil сказал:

DPS is the answer. Your Gun Crasher uses 2 skills; Dark plasma and Bursting Flare at the same time. This is why GC can kill faster than your SM.

Plasma ball is shit. Only flare make awesome dps. Try and you see.

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1 hour ago, -TheEnd- said:

Plasma ball is shit. Only flare make awesome dps. Try and you see.

I have a gunner, plasma alone is not so useful but it also makes difference


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1 hour ago, xuanngoc said:

ggggg.png

about this, just close the client, open the Launcher and start the client again. 


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