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Balance changes

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Important note: all changes were made after tests. All classes was on max reset with maximum of available for this class stats, with full mastery and majestic levels. All classes had an absolutely the same equipment. 
You need remember one thing: Balance is about PVP/PVE on max resets. So at the start fairy elf can have the most biggest damage, and that's not mean, that this will be on max reset. Also Dark Lord can have low damage after 100 reset, but can have one of the biggest damage on the max reset.

Balance update #1 (24.04.2020)

Have removed attack speed cap. To decrease cases, when characters will have insane attack speed, have changed formulas:

  • Dark wizard: need 20 agility to reach 1 attack speed
  • Dark knight: need 30 agility to reach 1 attack speed
  • Fairy elf: need 50 agility to reach 1 attack speed
  • Magic gladiator: need 30 agility to reach 1 attack speed
  • Dark lord: need 20 agility to reach 1 attack speed
  • Summoner: need 40 agility to reach 1 attack speed
  • Rage fighter: need 20 agility to reach 1 attack speed
  • Grow lancer: need 40 agility to reach 1 attack speed
  • Rune wizard: need 25 agility to reach 1 attack speed
  • Slayer: need 25 agility to reach 1 attack speed

Class changes

Dark knight:

  • Reduced power of Fire blow
  • Reduced power of Swell life

Dark wizard:

  • Increased power of Wizardry enhance 

Fairy elf:

  • Increased defense
  • Increased main PVE and PVP damage

Magic gladiator:

  • Increased main PVE and PVP damage
  • Increased power of Power slash

Dark Lord:

  • Reduced power of Wind soul

Summoner:

Rage fighter:

  • Reduced power of Spirit hook
  • Changed formula of Dark side. Now significance of agility more, energy almost don't increase power of Dark side

Grow lancer:

  • Reduced power of Shining peak
  • Reduced power of Magic pin

Rune wizard:

  • Increased power of Wizardry enhance 

Slayer:


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Important note: all changes were made after tests. All classes were on max reset with a maximum of available for this class stats, with full mastery and majestic levels. All classes had absolutely the same equipment. 
You need to remember one thing: Balance is about PVP/PVE on max resets and majestic level. So at the start fairy elf can have the biggest damage, and that's not mean, that this will be on max reset. Also Dark Lord can have low damage after 100 reset, but can have one of the biggest damage on the max reset.

Balance update #3 (08.05.2020)

Have removed attack speed cap. To decrease cases, when characters will have insane attack speed, have changed formulas:

  • Dark wizard: need 25 agility to reach 1 attack speed
  • Dark knight: need 45 agility to reach 1 attack speed
  • Fairy elf: need 60 agility to reach 1 attack speed
  • Magic gladiator: need 45 agility to reach 1 attack speed
  • Dark Lord: need 40 agility to reach 1 attack speed
  • Summoner: need 60 agility to reach 1 attack speed
  • Rage fighter: need 30 agility to reach 1 attack speed
  • Grow lancer: need 60 agility to reach 1 attack speed
  • Rune wizard: need 35 agility to reach 1 attack speed
  • Slayer: need 40 agility to reach 1 attack speed

Class changes

Dark knight:

Dark wizard:

  • Increased power of Meteor strike
  • Increased power of Meteor storm
  • Increased power of Soul barrier 

Fairy elf:

  • Increased power of Focus shot
  • Increased power of Poison arrow

Magic gladiator:

  • Increased power of Fire blood and Ice blood
  • Increased power of Fire slash
  • Increased power of Power slash

Dark Lord:

  • Reduced power of Chaotic

Summoner:

  • Increased power of Aqua & Fire beast
  • Increased power of Berserker and Darkness

Rage fighter:

  • Increased power of Spirit hook
  • Increased power of Dark Side (not for Majestic level)

Grow lancer:

  • Increased power of Shining peak

Rune wizard:

  • Increased power of Magic arrow
  • Increased power of Plasma ball
  • Increased power of Lighting storm

Slayer:

  • Increased power of Sword inertia (not for Majestic level)

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Balance update #4 (15.05.2020)

  • Dark Lord: need 40 agility to reach 1 attack speed (speed cap 375)

Class changes

Dark knight:

Dark wizard:

  • Reduced power of Soul barrier skill (only on party members)

Fairy elf:

Magic gladiator:

Dark Lord:

  • Increased power of Wind Soul

Summoner:

  • Reduced power of Reflection buff

Rage fighter:

  • Reduced power of all claw skills

Grow lancer:

Rune wizard:

Slayer:

Some things are still in development, so this post will be updated from time to time.


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Any news on balance update #4?

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Slayer pvp defense and dmg too low.

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Artur did u just forgot about us or?!


 

                                                                                               644105d04752.gif

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Sorry, forgot to write, that post has been updated a few hours ago. 

Some things are still in development, so this post will be updated from time to time. "

That means, that some changes already are in game, but need more time to understand - leave it or not. 

Next updates will be more about PvP damage "Class VS Class" 


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Dear Admin,

 

I reached 215 reset with slayer,and can fully state that she is completely USELESS in PVP,

Very low Defense i easily can b killed by 70+ Reset other classes.

Yes we do have HIGHT DPS In PVE, but in PVP NO!

Please do smih with that, very disappointing to realize that a character that i have been playing for 2 weeks tends to be so weak overall

 

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14 hours ago, davud134 said:

Dear Admin,

 

I reached 215 reset with slayer,and can fully state that she is completely USELESS in PVP,

Very low Defense i easily can b killed by 70+ Reset other classes.

Yes we do have HIGHT DPS In PVE, but in PVP NO!

Please do smih with that, very disappointing to realize that a character that i have been playing for 2 weeks tends to be so weak overall

 

Please write your nickname and some players, who can kill you on 70 resets? Which classes? 


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Update from 22.05

Dark Wizards: reduced power of Meteor Storm. Increase total PvE damage.

Rage fighter: reduced power of Darkside. Increase total PvE damage.

Some little pvp fixes 

These two skills have a significant effect in PvP. Mass AOE damage. It's not really fair, when you can just hold one button and killing all players around. The most powerful skill won't be AOE. Meteor strike and spirit hook is the main alternative.


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1 hour ago, Arturs Vesna said:

Update from 22.05

Dark Wizards: reduced power of Meteor Storm. Increase total PvE damage.

Rage fighter: reduced power of Darkside. Increase total PvE damage.

Some little pvp fixes 

These two skills have a significant effect in PvP. Mass AOE damage. It's not really fair, when you can just hold one button and killing all players around. The most powerful skill won't be AOE. Meteor strike and spirit hook is the main alternative.

check summoner''s talent tree pls. When i enchance aqua beast skill: damage DEACREASES by 30% and cooldown INCREASES! I think It's not supposed to be that way

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Posted (edited)

Guys, I'm not sure what's wrong with the BK. However, I'm taking a break from the server because of it. I'm not sure if it's me, maybe I'm building it poorly. Still, with s3 wings+9 and 50% DD from the set I can only take 2 hits from other chars (Chars with less ML and RRs than me) Plus, I have to land at least 2 combos on them. The ref makes the combo harder. I tried a macro recorder and it's worse. Basically, I feel like a wasted a ton of time on a bad PVE player to have it suck on PVP too.

If there's a special combination of build/points/software/whatever the BK needs to be worth something, I'm begging you to let me know. 

Edit: I checked and it turns out he had more points because of the quests I guess. I will try to do more quests and try again.

Edited by danox46

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The ref problem can be solved by equipping a fenrir. From my experience (top 5 SM), BK is the best class for PVP, if you know how to use BK of course.

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BK is totally fine and nothing wrong with him..
maybe the reason u die fast with ur bk is ur build try to test different build..
i am BK also and i am doing good on pvp.
that good that some ppls accused me for scripts 🙂

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Wait, so the fenrir helps with the ref animation? Thanks for that tip!!!!

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It would be nice if there is "Max" button next to stat point to add max stat instead of using command /add, sometime you need to calculate the point to add to max point.

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i dont  know if its the right place but i realy dont think that letting Dark lord  without horse in chaos castle its fair, its the only way for DL to protect itself,

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i cant understand why GL skill (exс. spin step & lunge)  hit 80-90 ,  when lunge hit 1000

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