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  1. 12 points
    Hello everyone! This guide will be about wings creation after new season 19 update. Condor flame can obtain in Chaos castle, Varka and Ashy lottery. Garuda flame can find in drop from God of Darkness and Maze boxes. Now whole process splits into two parts - Wing Relic creation & Wing creation from Relic item. Look at videos down below 3rd Wings crafting: 4th Wings crafting: You can still craft by old recipes if you have left Garuda and Condor feathers. Simply pick same option from chaos goblin to craft desired wings and put feather first. Hope you enjoyed the videos. Good luck with crafting!
  2. 11 points
    Topic updated. After removing votes from the twink accounts, we've made decision to merge Sega with the Prime. The biggest vote weight had votes, that had unique HWID and were logged in the last 2 weeks. This means, that Dragon & Sega server will be merged with Prime. One big and active server is much better than 2 half-active. We hope that you will find new friends or enemies, and castle siege will be a really competitive battle among at least 3 big alliances.
  3. 8 points
    March 28th at 13:00 server maintenance will be conducted. Gaming worlds will be unavailable for ~2 hours. Our servers will migrate to the Season 19 version. Take in mid: Master&Majestic skill tree will be reseted. Detailed information about changes and the new game client will be uploaded during the maintenance.
  4. 6 points
    Can we expect zen coins before merge ? And whenever you add it to game , please make extra website service to buy coins from website zen storage also. If I have for example 100kkk zen on web I want to use it mostly in game (moss lotto for example) and relog each 2 min + waiting delay on web transfer is annoying a bit
  5. 5 points
    The time has come, when Dragon and Sega servers residents are going on trip - MUX Legend Dragon and MUX Legend Sega are merging with MUX Legend Prime. Players from the Dragon and Sega servers will be moved to Prime. Your characters with items, resets, and bonuses will be transferred intact. Merge will happen on 25 April. Servers will be offline from 13:00 till around 20:00+ Full information regarding all the merge details, full instructions, and recommendations are here.
  6. 5 points
    i won't say that it was so much OP, but it must be fixed. Today later i will reboot servers (with characters reconnecting). Also will fix the achievement buff issue after CS, so no one will left in the game with CS buff. "Old" bat flock will be returned if IGCN devs give additional ability to customize it.
  7. 5 points
    Zen coin was made pretty randomly, just had some extra time. Good idea about Zen Coin on the website. Will be added in the near future. Charm talismans were previously kept for the "MUX Stockhouse" on the website, but in the end, refused that idea. So when I think about "Boss Battle" event, what prizes there can be, ruud and charm talismans meet each other. Now situation with TOCA's won't be so hard, Mastery sets will be not so painful to craft, and RUUD currency will receive a "new breath".
  8. 5 points
    Added a poll for the Sega players about merge
  9. 5 points
    Complete rebalancing of the game. Let's start with the fact that MU Online was created for a small number of stats, up to 2000. Therefore, all the parameters of items and options were made specifically for these values. Yes, you can work with them, but it is always a “synthetic” enhancement of the parameters so that they somehow work for maximum stats. In our history over these 4 years, we have made changes many times to find balance. Something was added, something was removed. Making changes worked, but every time we encountered the same problems. Consideration of each case required a large amount of time to research and negatively affected the speed of adding gameplay improvements. Therefore, the decision was made to completely focus on a complete rebalance and start all over from zero. First of all, all the mechanics of the game and their operating principles were researched. Every aspect of the game has been researched and translated into formulas that allow you to change values in real-time and see the result. Thus, we have the opportunity to configure the parameters for each class with maximum accuracy so that they are equal to each other. Previously, we did PvP balance by changing the % damage class versus class according to the principle DWToDK_PvPDamageRate = 178.0 DKToDW_PvPDamageRate = 127.0 Which could give results, but only under strictly identical conditions between each class. A few % changes - and everything changes radically. Now we have gone in the opposite direction - we are changing the values of things, buffs, and formulas to suit the balance. And the damage “class versus class” has additional values for more accurate adjustment. Let's look at the short list of changes. Further in the text, there will be a detailed description of why and why these values changed. Changes: Weapons have received new damage values. Weapons have received new stat requirements. Weapons for mages lost an additional % damage at levels +14\+15 Weapons for physical classes received an additional % damage from level +11 to +15 Weapons now have +1% EDR & 2% CDR at levels +14\+15 Mastery weapons now have the option "Increase damage +2%" instead of "Increase damage +xxx" Weapons that are purchased with RUUD now always give the Luck option. Sets have received new defense values The "damage decrease" option on sets +13 now is - 4% The "damage decrease" option on mastery sets now gives 5% at level +11. The option values have changed slightly when enchanting sets to +13 and higher. More HP. Excellent option "Increase maximum HP" now gives 3%. Resistance values are now the same for all grades. Mastery sets will lose the "triple damage" option. Instead, other values have been balanced. Mastery sets now have the same grade defense as excellent sets. Changed some master and majestic skill tree values. MUUN attackers now have the "Increase critical damage" option The MUUN option was replaced due to the impossibility of balancing it between physical and magic classes. Achievement buff now gives the same % Damage & Defense increase. Increased the amount of HP from Achievement buff. The amount of HP that can be obtained from the vitality stat has been reduced. Changed the amount of defense that can be obtained from the agility stat. The speed of using HP cans has been reduced. Now it is 0.5 seconds. The cooldown for SD cans is now 5 seconds. Changes in pets due to too strong impact on balance: Golden Fenrir +10% DMG & +5% Absorb Guardian Dragon - +10% Absorb Guardian Lion/Tails - +10% Absorb & +5% DMG Rare guardian pets, Demon, Angel - +250 stats. And now more about the changes. The damage between magic classes, whose damage is multiplied by weapons, and physical classes, whose damage is given by static indicators from weapons, has been balanced. In other words, previously magical classes received a very strong increase from % from weapons, while physical classes received an increase mostly from stats. Therefore, magic classes now receive more damage from stats and their weapons have a less aggressive %. In turn, physical classes now receive a much larger boost from the weapons themselves. Also, physical classes now have a dynamic, changeable system for receiving damage from stats. The new stat requirements for weapons have been taken into in this regard, and therefore throughout the entire stage of the game, classes will have more equal damage. The next problem was that with each level, magic weapons received a noticeable increase in damage, plus an additional % for levels +14 and +15. In turn, physical weapons essentially did not provide an increase until level +14 and +15. Therefore, to balance between +15 and lower levels, magical weapons no longer have additional options for a +14 and +15 damage increase, because for each level itself, magical weapons receive a good damage boost. That's why now physical weapons start to receive an additional damage option from level +11 and higher. This measure balances the differences between magical and physical weapons. Increased stat requirements for weapons, firstly, do not allow low resets characters to gain access to a noticeable gain, and secondly, it give relevance to lower-grade weapons. The next big problem was that magical and physical classes penetrated defenses differently. For physical classes to have damage at the level of magic ones, their skills received an artificial boost of 2-3 times. This was the reason why for physical classes the difference between T7 and T8 sets in penetration could be up to 30%, and for magic classes only a few%. Changes in defense, weapons and formulas also corrected this. The next problem with defense was that it had little effect on damage taken. The Agility stat has become irrelevant. Firstly, we lowered the % on the wings. In itself, the fact that one item can absorb 69% of damage (in the case of third wings +15) already seems too much. Therefore, now the third wings initially have 35% damage and absorption, and give 1% extra for each level. In general, this already equalizes the players a little. Other wings also received a modified %. Defense on sets and defense amount depending on the agility stat have also been changed. Defense on sets has been changed to consider new agility and buff parameters. The change in defense for mastery sets and the decrease of the excellent "damage decrease" option on excellent sets slightly reduces the gap between excellent & mastery sets. "Damage decrease +5%" on mastery sets is now given at level +11. This allows the player to always remain competitive while upgrading up their mastery set, rather than getting knocked down by a few hits from anyone until the player reaches the final grade and makes a +13 set. But taking into account the changed defense formulas, upgrading the set to +15 level still remains a relevant action, because with each level the overall defense increases (do not forget that the entire set must be part of one set, otherwise there will be no defense bonus) With the game's reduced overall defense and the change in HP, the agility stat has become more relevant and can be used in various builds. Experiment! The next stage was adjusting the speed cap for all classes. Now you can be sure that two different classes with the same items will have more equal DPS. For a more clear and equal game, all classes except the fairy elf now have only 1 stat to increase damage. Magic classes, as before, receive damage increases only from Energy, physical classes now receive damage only from Strength. You can read more about the changes to your class below. In the future, we will figure out, how to make 4th stat useful for all classes. We have come to the point where all classes have approximately the same damage, defense, and speed. Are they all the same now? No. At this stage, each class already receives its improvements in PvP & PvE. In addition, now each class has 3 “Convenient” and “not convenient” classes in PvP. For example, Rage Fighter will deal 2.5% more damage against DK, 5% more against GL, and 7.5% more against DL. You can see the table below in the next post. To summarize, we can say that now we have more non-reset variability in the game, where every next weapon, every next set, every % has an improvement. Where you can improve your character step by step, enjoying the progress. But all this is now on reset servers. Season 19 brought some changes to the mechanics of creating wings. The interface in Chaos Machine has been updated. Now players must create a Wing's relic, and wings are created from it. The mechanics of creating spirit stones have also changed. Now the item must be at least +9+16 and it gives a static number of stones. The changes are related to the fifth wings, which will be released with the Season 19 Part 2 update. We can confidently say that this is the biggest and most important update in our history. We hope that every player will be satisfied, and every class will finally be able to find its place under the sun. We, in turn, will finally be able to fully focus on gameplay improvements. We will gradually add mechanics for new seasons that we did not add because... this would make the balance problem even worse. Now the questions and answers section: Q: Why did it take so long? A: To create the MU calculator, it was necessary to research the mechanics of each class, each item, each option, and everything that changes any parameters. We all know that elf buffs enhance defense and attack. But how exactly? How much growth does "1 damage" on a sword and "1% wizardry increase" on a staff really give? Now we know the answers. Q: And why was it needed? What is this anyway? Can we use it? A: In general, this is a large "Google sheet" in which you can write down all the parameters for any class and see its real PvE/PvP damage, defense, etc. This allows you to change the values of weapons, sets, options, buffs in a couple of clicks and see in real-time how this will affect the final result. This made it possible to find the necessary values that lead to balance. In addition, in the future this will allow us to check possible balance problems much more quickly and find inconsistencies. Q: But it’s still the same "season 15", when will there be updates? A: The main goal of this update is balance. We will monitor the situation for some time and make operational changes if necessary. Once we see that everything is working well, we move on to adding new gameplay mechanics. Q: What will be added? A: Everything that already exists but is disabled. Artifact system, Boss battle together, Doppelganger, and everything else. We will introduce everything gradually. Q: Why couldn't this be added earlier? A: Let's imagine that we added this earlier. An Artifact system would only further exacerbate the balance problem, and PvP/PvE events would again be taken over by the same people. Q: Where is the new map? A: Why is it needed? Each map should have a sense and goal. If you have an idea for new cards, please create it in the "suggestions" section Q: When will s19part2 be available? Why wasn't it introduced now? A: Part2 was released quite recently and it still contains a fairly large number of bugs. In addition, new professions and skill trees have been added, which significantly affects the balance. We want to be 100% sure that the current balance is a good foundation. You shouldn't expect Part2 until winter. Q: Okay, when we can expect something new from new seasons? A: In April we will add a few new things. Q: Why did you cut the HP option? Why do staffs give less %? Why is the buff cut? Why? A: All in the name of balance. Any change you see in this patch is forced. We want to get balance, right? Q: You ruined everything! Now my class is impossible to play! A: Please use this topic. Detailed information will allow us to conduct a test. The problem will be solved or an answer will be given, perhaps the reason is in your character and not in the balance. Q: And yet you ruined everything! A: There are a lot of changes, some quite radical, let’s give it time and put aside emotions. Perhaps something was missed somewhere, we can quickly fix it. Next week we will monitor the situation and will come up with fast solutions. Afterwords Done tons of work, basically last 4 months we've been working only on this, but started already earlier. I hope that everything was described clearly, each change in this update has only 1 goal - to make a balance. We're satisfied with the results, and we hope that players will understand these changes and give time to used to it. Good luck and have a great time in game!
  10. 4 points
    i see only you enjoy it - so want enjoy - pay zen
  11. 4 points
    You are a bit outdated. X500 characters are a bit weaker then x100 and x5k have most geared players)) but anyways the best strategy would be merging all servers in one now for now. Long story short. Dragon players wants to join Prime. And that was known before Dragon launching that it will go to Prime in the end. But I really don’t understand why some people from Sega voted “no” for merging with Prime too… Like there is literally 15-20 people playing, mostly maxed, why do they want to stay in completely dead server with dead market ? What’s the point ? If all three servers now merge into one and launch this month new low rate it would be best solution. Even for newcomers seeing at the website Prime with online 500-600 would be better then now ~200 which btw need to divide by 3 to see real online. Anyone who voted from Sega “no” are hopeless noobs ! #mergeallservers
  12. 4 points
    And if we want our chars to Prime? Is that in anyway possible?
  13. 4 points
    Okay at this point i would like to make a suggestion: 1. It would be nice to get some variety in the endgame maps so that you don't always have to see the same thing. 2. It is very difficult (requires a lot of toca) to safely get your mastery set to a higher level > +9 to +11 without risk and then convert it to the next set tier and you need do this 6 times at this moment to reach the Brilliant set (the first set tier doesn't count because you only need +9 to reach Dark Angel). Making wings safely has also become much more difficult and it now takes w3 +13 to make w4, so all of this requires a lot of toca too. That's why my suggestion is a map e.g. Altans Abyss similar to Red Smoke Icarus but instead of Guardian Pet itmes drop there at the same rate toca and etoca.
  14. 4 points
    elite stone are hard enough to farm. atleast with the new maps with elites= more chance of getting one. otherwise with current drop rate it would take months to get from horse >lion
  15. 4 points
    In April update will be added a new map. The purpose of this map will be - Spider artifact farming. Drop toca's just from spots, even with super low % - not our way. BUT i understand the new reality, something will be reworked about it.
  16. 4 points
    Thank you to all friends I made over the last 2-3 years here, best days was when BDSM was still around. The game has been good for me to distract from things that have been going on in my life the last couple years, losing my wife, beating cancer. Now I need to focus more on life than gaming. I hope one day if I come back some more strict rules against cheating are put in place VNs - thanks for wasting time with me, I hope those of you that do cheat can learn to play fairly. Scoopy - we love to hate each other but I wish you all the best. Oni, and rest of gang, thanks for all the fun times and help over the years, I wish you good health and fortune. It has been a pleasure playing with you. SAWADEKA - thank you for bringing some more life to server, I hope you guys can continue to have fun and farm and get nice and strong. I have not ruled out returning one day but not for a long time. For this reason I will not give away any items, in case I do come back I don't want to start over again. Cheers all, Evil (Prime)
  17. 3 points
    Boss Battle Together What is this: event, where you need to fight against bosses with other players. Where and how to enter: The event is happening 3 times per day. You will notice a special announcement that the event is starting in 5 minutes. Ticket selling "Leina the merchant" on the Devias bridge. Entrance levels You can visit this level from any level, but you must pass the 4th profession. The rules and conditions of winning Up to 100 players can participate in the event. You can participate in the event no more than 2 times a day. If you deal 10kk damage per event - you will receive a prize If you made the last hit on the boss - you will receive an extra prize If you made the highest damage among other players - you will receive an extra prize Prize Upon the completion of the event, players can receive boxes in their Gremory case. Boss Battle RUUD Box (Lower) Boss Battle RUUD Box (Medium) Boss Battle RUUD Box (Higher) Random amount of RUUD (2000-2500) Random amount of RUUD (2500-3500) 5000 RUUD
  18. 3 points
    Whatever, in the end, will be the same result - WhY mY BrI sET loSe t0 oLd eXcelLenT sh!t iTs s19 n0t s3!! or - WhY mY ExC sET loSe t0 eAsY fArm rUud sh!t Just collect what you like more, and farm it in a way that you like more. Excellent can be better or worse than Mastery and vice versa.
  19. 3 points
    I don’t drink alcohol but for zen coin and new talisman could open bottle of Hennessy
  20. 3 points
    3 in 1 best solution. What a point to keep sega idk. You try to make 2 servs main but like you see here its no possible. So just merge all in 1 and keep only 1 main - prime serv.
  21. 3 points
    It would be great if all 3 were combined into 1 It will definitely be difficult to play against x5000 players, but I like the challenge of difficulty.
  22. 3 points
    i dont understand who is the inbreed that voted "no" to sega merging prime and dragon together..... i mean 100 ppl online so 15 players.....u like staying in your lonelyness? XD
  23. 3 points
    Hi, I wonder why you don't transfer the players from Sega to Dragon and keep XP 500 ? We all see and know that sega is uninteresting for new players. Why is a new server not opened before the union of the two servers or at least during the same period? Arturs, you said in a previous post that a new server is needed, to increase the number of players and a refresh of the game, so when? Thank you.
  24. 3 points
    That server is dead mate. Going from high xp to lower xp ain't a good idea. Why did you guys even bother to do the votes if you were going to merge with Sega anyway? You tried merging Angel with sega and look how many people from there are still around. If you do merge with Sega not many people will stay around.
  25. 3 points
    Please run your launcher to receive auto-update and see all in-game changes. If you have a problem with the launcher, please use Patcher to upgrade the client manually. Fixes: Toca/etoca bundle Some gates have wrong level Game freeze at some places in Dungeon Legends arena old wall Errtels can burn until level +7 Elena ticket cannot be stored in vault MUUN Toy robot has wrong information Poison arrow low damage Non-ML Oversting wrong damage Old drop from Bali and Soldier Fixed Obsidian skill, which activates over and over again Socket items which missed from mammoth and Priest James on Prime and Sega server Monsters now have a different HP amount. Especially high-end ones and bosses.
  26. 3 points
    Way to kill a dying server. People are waiting for additional content to get even stronger. The gap from newbies and old players just got bigger. "Balance" is not achieved by making the weak even weaker and the strong even stronger. As it is, the server is not newbie friendly and 7 out 7 new people i knew/invited has already quit. Getting all the new contents will not make us stronger than what we were before the update because of the major nerf. All the years / months of effort was basically thrown away without consideration. Like a major setback...getting the new contents (God knows how long it will take to achieve) will only put us back to where we were before the update.
  27. 2 points
    MUX Legend "Spider artifact" system. As a lot of things on our server, we've reworked this system for MUX Legend. Has been removed a lot of useless options The level has been decreased till +10 and ranks till 5 Increased values of the options So in total, now this system is more user-friendly. Let's figure out what is this and how to deal with it! How to create: 1) Visit Chaos Goblin and select "Regular Combination" 2) Put "Spider artifact fragment" & "Jewel of creation" x10 3) With an 80% chance you will receive one of the "Spider artifact type" Spider artifacts have 5 ranks. A higher rank gives you higher option values. How to upgrade: 1) Visit Chaos Goblin and select "Enhace/Craft equipement" 2) Press on "Spider artifact" and in the chaos machine interface you will see, how much zen and "Artifact enchantment stone" you will need. Till level +6 you will have a 100% success rate of upgrade. Level +7 and higher will have less % of success. In case of failure - the level will downgrade by 1. What to do with them? 1) Open your character inventory 2) Press on the "Artifact" button 3) Move "Spider artifact" to the slots You can't use 2 same artifact type. When you will fill all slots, you will receive an extra 100 stats. Name Image Options from +0 rank 1 to +15 rank 5 Spider Artifact type 1 Elemental Defense 1 ~ 350 Elemental attack power 1 ~ 350 Elemental defense success rate 1 ~ 425 Elemental attack success rate 1 ~ 425 Spider Artifact type 2 Defense increase 1 ~ 425 Defense success rate 1 ~ 5000 Spider Artifact type 3 Agility 1 ~1000 Stamina 1 ~1000 Spider Artifact type 4 Strength 1 ~1000 Energy 1 ~1000 Spider Artifact type 5 Basic defense 1 ~ 550 Damage reduction 1 ~ 250 Spider Artifact type 6 Max Life 1 ~ 5000 Max SD 1 ~ 25000 Spider Artifact type 7 Critical damage 1 ~ 350 Skill attack power 1 ~ 175 Where to find "Spider artifact fragment" and "Artifact enchantment stone"? In the "Old Kethotum" map. You can find them in drop from all regular monster, and with 100% chance from "Elite" versions. Elite Harpy: 1-3 Artifact enchantment stones 79% 1 Spider artifact fragment - 20% Zen coin - 1% Respawn time - 15 minutes Count on map - 6
  28. 2 points
    Перо будет скоро заменено на 4th relic. По Зайкану - убрал крест из Зайкана и квест системы. Но релик добавлять туда не буду. Я стараюсь не трогать геймплейные моменты где идет крафт. Да и после изменения % на вингах и общей их системы тем более. Да, сделать вторые винги теперь немного труднее, но и их разрыв сократился с третьими. Между вторыми вингами +15 и третьими +9 - разница в 9%. Как уже сказали, зен коин это прошлый век. ждем решения.
  29. 2 points
    I see some very interesting changes happening recently. Looks like it might be time to get back to the game
  30. 2 points
    The long-awaited changes are finally here. Let's start with the "Spider artifact" system. This system allows you to increase your parameters by adding artifact stones. There are 7 different types of stones, each with several options, which you can upgrade. All craft materials you can find on a new map - "Old Kentothum". Monsters here are stronger than in "Red Smoke Icarus", and you can find new material for the Spider artifact system from them. Detailed information about the new system can be read here For players who wanna PvE challenge - a new event "Boss Battle Together". In this event, players compete with each other on how much damage they can deal against bosses, and receive RUUD boxes by dealing the maximum damage against all players, by making the last hit on bosses, or even if you made specific accumulated damage. Detailed information about this event you can read here Don't know what to do with your RUUD? Here is the solution - Mastery charm talisman! Now Priest James selling mastery charm talismans for every tier, from Blood Angel to Brilliant. Now you can upgrade your mastery weapons or set items not only with TOCA's, but also with charm talismans. Blood Angel charm price is not so high, but the price increases with each tier. For players who like to work with a large amount of zen - Leina the Merchant now started selling "Zen Coin". It costs 1kkk zen, and don't believe it when she is suggesting 333kk zen for selling it back. She will give you 1kkk for sure. Fixed bat flock damage. Due to the change of the formula of the Bat Flock skill last season, now it won't give so big debuff digits. We hope that in future this will be changed. Resolved issues with pentagrams and a few other items. Please run your launcher to receive auto-update and see all in-game changes. If you have a problem with the launcher, please use Patcher to upgrade the client manually.
  31. 2 points
    With big changes always something is missed. After the server reloads will be fixed. Visually this will be a "Ruud box 10", but it gives 25k RUUD. Visually will be fixed with the next patch. (Yes, now it will be 25k RUUD. After mastery charms appearance, the value of RUUD has been changed. I hope everyone understands it) Previous box has been added to the in-game vault.
  32. 2 points
    This zone is like red smoke Icarus, not only a farm of items but also ML leveling. So - declined.
  33. 2 points
    Friday 12th at 14:00 server maintenance will be conducted. Gaming worlds will be unavailable for ~5 minutes. After this update, you will must upgrade your game client via launcher or website patcher, to see all in-game changes.Information about updates will be on the website's main page after the Server maintenance.
  34. 2 points
  35. 2 points
    SL Bat Flock skill bugged now Using it for pvp = abuse bug It can be reported
  36. 2 points
    "Artifact" will be enough to loot both ingredients.
  37. 2 points
    It is best to most likely be 1 . At that time, fighting will be more fiery and attractive
  38. 2 points
    1. my nickname: zpepiroth2. game server: Prime3. which rule clause was violated: 3.14. nickname of offender: xMaLaSunx Slayer has known bug that one-shot other with bat flock currently. and this player still abuse the flaw. not only this player, D3MonSL abused this bug too today during silvester event. i did not manage to capture the screen during that time so it is just to mention that they are abusing. I understand that admin are fixing this issue as we speak, but they are still abusing it while being fix and deserve to be punished https://muxlegend.com/en/index.php?page=info&act=getchar&name=xMaLaSunx&serv=server1 https://muxlegend.com/en/index.php?page=info&act=getchar&name=D3MonSL&serv=server1
  39. 2 points
    none will come trust me, u gonna have a hand full of ppl max :D
  40. 2 points
    lets goooooooooo :D sega is waiting to welcome the boys and girls of dragon
  41. 2 points
    As you can see in the video, i cant equip my "Awakening Soul Wizard Pants". Tried restarting, ran the launcher, traded them on another sm, he cant equip them also. Submitted a ticket also, but im writting this to bring some attention, because i really dont want to wait two weeks for something minor that can be fixed within a seconds.Thank you. pantsEQ.mp4
  42. 2 points
    This is an answer for you, and a message for all others. Just keep in mind these things. 1) DL weakness - not possible to wear additional pet. When other classes can wear extra pet, DL has only his dark horse. Of course, classes are balanced when DL and his opponent don't have pets. Yes, not cool to do DL, but much worse will be to balance DL against pets like "golden fenrir". A.K.A gives DL by default an extra 10%dmg and 5%abs. We're looking for a way to find how an increase improves dark horse, like making Dark Horse +1 with extra options, but currently - without a result. It all depends on IGCN here. 2) I've checked the logs, and saw when your DL killed Ghostblade and Primal. Real balance issues are when for your class is just impossible to kill others. Like it was before. 3) Here is a lot of luck in PvP. How much do your full HP restore options work? At what moment you will use the SD potion? How often will work EDR, Crit, Ignore, Double Damage e.t.c. 4) Mastery set vs Mastery set it's a lottery. From both sides a lot of EDR,Crit,Ignore,Double damage, and less damage decrease. You can literally win 10 times in a row and after 10 times die. 5) And here I'm not talking about differences in ML,MJ,buffs 6) You can lose even when you have better gear than your opponent. Better gear doesn't give you a 100% chance of rate. It's just increase your % to win. Yes, even grade 50, if it has +15,PVP, and good options can win. Why not? Otherwise, what is the reason to keep these items in-game? Or is someone enjoying the time, when a few max-geared players could wipe the whole event without blinking? 7) In the end, balance does not mean that every duel now will end with a 10-9 result. This is impossible and never will be, because of a lot of different variables. Of course, if remove all excellent items, levels from items, pets, skill trees, buffs and other stuff - this will be possible. So just enjoy the game, get used to the new meta. But of course, you can always write here your request
  43. 2 points
  44. 2 points
    Webzen added an old way of creating wings for cases when players still have old ingredients. I think it's fair, that with the same ingredients you have the same success rate as before. You made these feathers from wings+9. Yes, it will be changed soon.
  45. 2 points
    he's got a point. those that havent receive feather in achi maybe should reconsider the reward?
  46. 2 points
    dont need log Twinks acc to spam here. that was big diffirent story and diffirent way to take castle but if u saw it was wrong just make other topic to report with evidences p/s: in vina , you go to the bank to rob money and when you get caught, you just need to tell to police that you saw they robbing on film/ television without getting caught. then you safe ??
  47. 2 points
    1. Umbrella 2. Kate 3. Before update we tried duel and it was about draw. After SUM wins 10-0. We tried both Bri vs Bri and t7 vs t8 1. Umbrella 2. Jinz 3. Before update we tried duel and SL won like 10-3(4). After update the situation is an opposite. I didn't do any accurate investigation, but in general the picture is clear: same people, same gear, different result. I would be grateful for any explanation and ideas on what I'm doing wrong :)
  48. 2 points
    elena ticket- cant store in vault TOCA- lost amount ertel burn on +1 cant enter SOD RSI mob hitting too pain i assume, saw many died there offlevel not working
  49. 2 points
    Table of additional damage between classes. Class Extra 2,5% DMG Extra 5% DMG Extra 7.5% DMG Dark Wizard SUM LW LM Dark Knight GL DL GC Fairy Elf RW SUM IK Magic Gladiator LM RW SL Dark Lord IK LM RW Summoner SL MG GL Rage Fighter DK GL DL Grow Lancer RF SL SUM Rune Wizard ELF DK LW Slayer LW GC DW Gun Crusher MG RF ELF Light Wizard DL DW RF Lemuria Mage DW IK DK Illusion Knight GC ELF MG More detailed information on changes between classes Dark Wizard DWMaxAttackSpeed = 255 -> 325 Dark Wizard did not undergo any major changes in mechanics. Increased attack speed Dark Knight DKMaxAttackSpeed = 225. Attack speed has not changed. Damage from two different weapons has been slightly increased. But still an important priority for a warrior is to have two identical weapons to receive a damage bonus. Along with the changed weapon values, the formula for increasing damage from the STR stat was changed. Now it will grow gradually as its quantity increases. The Swell life formula has been slightly changed. The buff now gives more % of the base value. Previously, the ratio for the buff was vit/10 & ene/2, now it is vit/6 & ene/3 Fairy Elf ELFMaxAttackSpeed = 525 -> 425 Attack speed has been reduced. Reason - Focus shot with 4 hits. In return, the damage itself increased. Along with the changed weapon values, the formula for increasing damage from stats has been changed. The elf is now the only character in the game who receives a damage increase from two stats at once - AGI & STR. For the first half of the game, the increase from STR gives 40% damage, and from AGI 60% damage. Closer to maximum stats, the STR value will increase and the proportion will change. 60% STR / 40% AGI. Firstly, this slightly reduces the dominance of elves in the early stages, and secondly, it gives a variety of builds at the high end. Important changes to the buff system for elves. To achieve balance and reduce too much effect in PvP from buffs, the formulas have been reworked. Greater defense & Greater attack - values have been increased so that buffs are useful at the early stage of the game. Previously they were too weak Master skill tree Greater defense & Greater attack - % growth in master skill tree has been reduced. Majestic Greater defense & Greater attack - values changed. Now they give a static increase. Previously, the Majestic version had a greater increase in Energy. Mastery set buffs - parameters on sets have been changed, taking into account all of the above. In general, elf buffs now provide a more gradual increase, and remain useful, but do not change the PvP landscape as much as they did before. Magic Gladiator MGMaxAttackSpeed = 425 -> 325 The attack speed has been reduced to take into account the additional explosion of the Chaos Blade skill. Also, the damage of this skill is now static; previously, each of the three hits could produce different values. More static damage with reduced speed allows you to slightly increase the damage and make it more predictable. Damage from two different weapons has been slightly increased. But it is still an important priority for a gladiator to have two identical weapons to receive a damage bonus. Along with the changed weapon values, the formula for increasing damage from the STR stat was changed. Now it will grow gradually as its quantity increases. Dark Lord DLMaxAttackSpeed = 225 -> 195 Our long-suffering DarkLord. Attack speed has been reduced. The Wind soul skill has a very fast animation and after a value of 200 attack speed it becomes one of the fastest in the game. Because of this, the class had a pretty severe damage reduction. With two different attack stats, players were faced with either the class not being able to deal damage, or dealing too much damage. To balance this class, more radical measures had to be taken. Now the increase in damage comes only from the STR stat. The horse's Absorb was cut a little. Overall, we can say that Dark Lord remains the owner of the highest absorption in the game. All these changes should bring the class to a calmer situation. Summoner SUMaxAttackSpeed = 425 -> 475 No big changes. Increased attack speed and slightly increased damage gain from Berserker buff. Rage Fighter RFMaxAttackSpeed = 425 Like almost all other classes, Rage Fighter's damage will now only come from STR. Of course, now STR will do much more damage than before. Taking into account the damage bonus for certain classes, and one of the highest damage in the game, Rage Fighter can become a very important character on Castle Siege, because he deals the most damage to classic tanks - DK, DL, GL Grow Lancer GLMaxAttackSpeed = 525 -> 400 Like almost all other classes, Grow Lancers's damage will now only come from STR. Of course, now STR will do much more damage than before. Attack speed reduced. Positive change to the Wrath skill. Now it has an infinite operating time, but at the same time significantly reduces defense. In other words, GL can now take quite a lot of damage, but at the same time lose significantly in defense. This allows it to be better balanced in its "standard" form, making it more competitive. Players who dreamed of a 7-cell skill - your dreams have come true. But we wouldn’t be us if we hadn’t cut this skill. If you want maximum damage, come close and use Shining peak. But if you are at a long distance, you can try Oversting. Its damage is about 25% lower, but can still be useful. Rune Wizard RWMaxAttackSpeed = 675 -> 875 No big changes. Increased attack speed allows you to compare with others in speed. Slayer SLAMaxAttackSpeed = 325 -> 275 Attack speed has been reduced. Reason - Pierce skill with 4 hits. In return, the damage itself increased. Damage from two different weapons has been slightly increased. But still an important priority for a warrior is to have two identical weapons to receive a damage bonus. Along with the changed weapon values, the formula for increasing damage from the STR stat was changed. Now it will grow gradually as its quantity increases. Changing the Bat Flock skill. If previously the duration of the debuff was 7 seconds, now: Bat flock & Bat flock mastery: 8 seconds Bat flock majestic: 15 seconds Now Slayera can be called a full-fledged Dark Wizard killer, because he has the largest damage bonus for this class. And who can do a better job of catching him in a teleport than Slayer, whose Bat Flock now lasts 15 seconds and can attack from a distance? Gun Crusher GCMaxAttackSpeed = 275 No changes in mechanics. Lemuria mage LMMaxAttackSpeed = 325 -> 375 One of our suffering characters. One of the reasons it was difficult to balance was its ability to provide a ++ buff. The result is a character that doesn’t seem to do much damage, and doesn’t give out much of a buff either. Therefore, a rather radical solution was invented. We are changing buffs for attack and defense to "Companion buffs". Now this is a full-fledged character with his own damage and the ability to distribute full-fledged buffs on the elf’s damage and even a little better. Only an elf with an energy mastery set will give a better buff, but not everyone has one at hand. The peculiarity is that Lemuria no longer gives buffs to itself. There will be a buff, but it doesn't change anything. But she doesn’t need the buff, because without him the attack power has increased significantly. Attack speed has also been increased. White mage LWMaxAttackSpeed = 325 -> 475 Attack speed has increased significantly to compensate for only 2 hits in the Dragon Violent skill. This class is very demanding on having two good weapons, the book gives a serious increase in damage. Illusion Knight IKMaxAttackSpeed = 325 -> 475 Similar to LightWizard, attack speed has been significantly increased.
  50. 2 points
    1. It gives 500 but seems like visuals are hardcoded to the default 50. 2. Well, x10 was not just a joking digit. With s19 on the next week, new balanced values for towers will be updated.
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